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Wii

Son Son
Exed Exes
Wolf of the Battlefield: Commando
1942
Ghosts ‘n Goblins
Black Dragon

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Grab your Mii and your Wii Remote and call your friends and family – party time is here as Nintendo launches the fun-filled Wii Party on Wii across Europe today.

Playing with up to four Wii Remote controllers, Wii Party brings more than 80 inventive and wild minigames into your home and features your very own personalised Mii character at the heart of the action like never before. Over 180 million Mii characters have been created across 6 pan-European countries and the U.S since they launched in 2006 and now you can see yourself compete and co-operate in 13 different game modes. And for the first time, there’s some hilarious action away from the television screen itself as the House Party mode turns your living room into a pivotal part of the gameplay and makes any social gathering a laugh-filled celebration.


DSiWare

Datamine (Enjoy Gaming, 500pts)
Thorium Wars (Big John Games, 800pts)
Match Up! (Digital Leisure, 200pts)

WiiWare

Fenimore Fillmore “The Westerner” (Revistronic, 1000pts)

Virtual Console

Rival Turf! (Super Nintendo, Jaleco, 800pts)

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Nintendo Wii

North America:
1. Just Dance (Ubisoft)
2. New Super Mario Bros. Wii (Nintendo)
3. Wii Fit Plus with Balance Board (Nintendo)
4. Muramasa: The Demon Blade (Ignition)
5. Super Mario Galaxy 2 (Nintendo)

Japan:
1. Wii Party (Nintendo)
2. Wii Fit Plus with Balance Board (Nintendo)
3. New Super Mario Bros. Wii (Nintendo)
4. Super Mario Galaxy 2 (Nintendo)
5. Sengoku Basara 3 (Capcom)

UK:
1. Super Mario Galaxy 2 (Nintendo)
2. Just Dance (Ubisoft)
3. FIFA 11 (EA Sports)
4. New Super Mario Bros. (Nintendo)
5. Wii Fit Plus with Balance Board (Nintendo)

Nintendo DS

North America:
1. Professor Layton and the Unwound Future (Nintendo)
2. New Super Mario Bros. (Nintendo)
3. Pokemon Ranger: Guardian Signs (Nintendo)
4. Final Fantasy: The 4 Heroes of Light (Square Enix)
5. Mario Kart DS (Nintendo)

Japan:
1. Pocket Monsters White (Nintendo)
2. Pocket Monsters Black (Nintendo)
3. Kingdom Hearts Re:coded (Square Enix)
4. Okamiden: Chisaki Taiyou (Capcom)
5. Tokimeki Memorial Girl’s Side 3rd Story (Konami)

UK:
1. Jam with the Band (Nintendo)
2. New Super Mario Bros. (Nintendo)
3. Toy Story 3 (Disney)
4. Art Academy (Nintendo)
5. Junior Brain Trainer DS (Avanquest)

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– Vitality Sensor fires a light beam on one end
– Photodetector on the other end
– Hemoglobin absorbs some amount of infrared light due to the fact that the player’s finger is in between the light source and photodetector
– Pulse rate rises under stress, increases blood flow, as well as the concentration of hemoglobin in a fingertip
– More hemoglobin, less infrared absorption on the photodetector side
– Blood flow rate and hemoglobin in your finger tip should be less if you’re calm, so the photodetector can absorb more light
– Vitality Sensor measures a player’s “relax fluid”
– Relax fluid calculated by measuring a cardiac cycle, which is R wave to R wave, over 100 pulses
– This figure can be compared to the relax fluid of some aged persons like Brain Age
– Stretch game mentioned in Nintendo’s patent
– Tilt the Wiimote up/down to move a character
– Players need to adjust their breathing to match the ceiling’s dips and drops
– Character moves automatically
– Screen scrolls to the right
– Inhale to fire the smiling blob’s hat up towards the ceiling, exhale to drop
– Vitality Sensor used to pick up inhales/exhales
– Increase in heart rate means a player inhaled, decrease means exhaled
– Height of the ceiling adjusts to players breathing, changes to get players into a more relaxing breathing pattern
– Tilt the Wiimote to allow the blob’s body dive up and down when it’s flying
– Lose points if you hit the ceiling or floor
– Relax fluid from before and after the game shown
– Goal is to increase the amount of relax fluid, so it should go up along with parasympathetic nervous system activity

Source


Iwata on the launch date/price of the 3DS…

“First about the launch timing, when we made the original financial forecasts for this fiscal year, we thought that it would be desirable to launch Nintendo 3DS by the end of this calendar year and, with that as the premise, we made the financial forecasts and the plans. The developments are making progress, and we have been proceeding ahead in order to start mass production. By now, however, we have come to understand that, if we launched it this calendar year, it would be difficult to produce a sufficient amount. Also, in terms of the completion level of the product, we believe that it will reach the most satisfactory level by our standards if we will launch it on the date we just announced.



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