Here’s the reason why Worms: Battle Islands is making the jump to retail
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“With regards to Worms: Battle Islands for Wii, a title we announced some time back, it became increasingly clear that by switching the game from WiiWare to a boxed retail Wii title, we would be able to make the game available to as many Worms fans on the platform as possible. We are pleased that through the THQ Partners program, we will have a strong retail presence for Worms: Battle Islands on Wii coming into the important holiday season.” – Team17 statement
For awhile, I wasn’t interested in the Worms series at all. That is, until I tried a demo of Worms: Open Warfare 2 from the Nintendo Channel. From that point on, I was pretty much hooked… So much so that I must have kept my DS on for a month so that I wouldn’t lose the demo! I’m expecting Battle Islands to be just as enjoyable, and I’ll be picking up a copy when it releases.
New Sonic the Hedgehog 4: Episode 1 trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 3 Comments
Raving Rabbids Travel in Time trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
‘SPOT THE DIFFERENCES!’ coming soon on Wiiware
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Sanuk Games is happy to announce that its best-selling game ‘SPOT THE DIFFERENCES!’ will soon be available on Nintendo’s Wii™ through the Wiiware™ channel.
Packed with 150 scenes, 3 levels of difficulty and 1,500 differences to find, ‘SPOT THE DIFFERENCES!’ is the most complete difference game on the platform. Aimed at all audiences, it offers a journey through odd and attractive scenes on various themes: Landscapes, Pets, Playtime and Yummy!
3 single-player game modes are available: Arcade, Select Pictures and Time Attack. The game also features a Wii™-exclusive multiplayer mode, where up to 4 friends or family members can compete against each other and see who finds more differences!
Final Fantasy: The 4 Heroes of Light video
Posted on 14 years ago by Brian(@NE_Brian) in Wii | 0 comments
GoldenEye 007 details
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
This information comes from Nintendo Power…
– Starts off with Bond arriving in Severnaya
– This is before the GoldenEye satellite wreaks havoc
– Frigate level shows up in Dubai instead of Monaco
– New level set in Valentin Zukovsky’s nightclub
– The nighclub “hipper” than the one in the original game
– Zukovsky not used for comic relief this time around
– He’s a hard-edged mobster
– Use the Subdue command to take out enemies quietly
– Bond can choke an enemy, damaging their back, smash an enemy’s head into a rock
– Can also take out enemies with firearms equipped with silencers
– Make sure no one sees you
– Reinforcements can be called in by the enemy
– In one instance, a helicopter comes in and the backup forces rapelled from the aircraft
– Another example: Backup coming by driving a snowmobile
– Multiple routes in most levels
– Stages parted into sub-areas
– Blowing your cover in one area won’t carry over to the next mission
Nintendo Voice Chat podcast summary
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 5 Comments
Donkey Kong Country Returns
– Craig played the latest build
– Saw another 6 levels
– Took him about 15 minutes
– There is a map screen
– You’re on an island
– Rotate the island to go from level to level
– Clustered into different worlds
– Map is more 3D than it was in Donkey Kong Country
– Very easy to pick up and play
– Donkey Kong can climb walls, ceiling
– Needs to be grass texture
– Jumping is pretty forgiving
– Mario-esque mechanic: If you jump on three in a row, a coin will be dropped
– Spend coins on unlockables
– No talking in the game as far as Craig can tell
– There are sharks, jellyfish
– Rambi is in the game
– There is an enemy that is an ostritch and it is on stiltz
– Craig thought the silhouette was really cool
– In the background of that level, when the rock structures come together to form a banana, and it unlocks a secret if you wait a bit
– Similiar secret unlocked when the sun is setting
– Mine cart level in the demo
– In this particular level, when you jump, the cart jumps with you
– Jump with a button, not motion controls
– Cart is following a set path
– Traditional platforming
– Clever visual tricks
– Craig didn’t see any story moments
New Donkey Kong Country Returns screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 1 Comment
Producer says there are “talks” happening about putting Epic Mickey on PS3/360
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
This information comes from Epic Mickey producer Raul Ramirez…
“… of course that seems to be what everybody feels now that those controls (Kinect/Move) have come in. There are talks going on, but… I don’t know.”
When Epic Mickey was first announced, there seemed to be no doubts that the game would be a Wii-exclusive. Over there past few months, though, the door sounds like it’s been opened slightly. You have to wonder if, in a year from now, we’ll have heard an announcement that Epic Mickey is heading to the PlayStation 3/Xbox 360.