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Wii

Wii

1. The Legend of Zelda: Skyward Sword
2. Kirby’s Epic Yarn
3. Metroid: Other M
4. Donkey Kong Country Returns
5. Epic Mickey

DS

1. Pokemon White Version
2. Pokemon Black Version
3. Super Scribblenauts
4. Mario vs. Donkey Kong: Miniland Mayhem
5. Professor Layton and the Unwound Future

3DS

1. Paper Mario
2. The Legend of Zelda: Ocarina of Time 3D
3. Mario Kart
4. Kid Icarus: Uprising
5. Star Fox 64 3D


Wii Party boxart

Posted on 14 years ago by (@NE_Brian) in News, Wii | 3 Comments


“Sonic Colors gets more colorful all the time! The Green Wisp is the next in line to unveil its special Color Power. By absorbing the Green Wisp Sonic gains the ability to soar in the air with the “Green Hover” Color Power enabling you to find hidden paths, or explore much higher levels than normal! With help from the Green Wisp’s Color Power you are able to perform a Ring Dash near a series of rings!” – Official Release

Man, Sonic Colors is getting close to Super Mario Bros. 3 in terms of number of power-ups! If they nail the running and jumping gameplay, this game could really be a lot of fun to play!

Via SEGA’s Blog


Sakamoto, Hayashi discussing their thoughts on Other M’s development process, how it’s been different than what they’re accustomed to…

Sakamoto: “Of course, this is the first time that we’ve been working with Team Ninja to produce this Metroid game. [And] there have been some different approaches and different thinking about game development on each side, but we’ve always found ways to turn that into areas of inspiration and find novel solutions to implement our plans. It seems like everyone had a different kind of proficiency that all fit together to create one beautiful Metroid game. It’s really impressive. Now that we’re almost finished and I look back on the game, I have to say the results are even better than I expected.

Hayashi: Having worked mostly with Team Ninja so far, to be honest, I wasn’t entirely sure how other people took different approaches to game-making. I haven’t had much experience working with other teams. What I’ve learned is that the approaches people take when trying to make something interesting are more or less the same. This was kind of a shock to me, especially when it got to the point that I’d be working with Mr. Sakamoto and discovered that we had chosen to resolve issues in very similar ways without even discussing it with each other prior. It’s been a great experience. In some ways, it’s hard for people to tell which one of us is which in terms of the creative process.



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