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Wii

While it’s not a direct comparison, you can see a huge upgrade since Epic Mickey was first shown in October 2009.

October 2009

June 2010

October 2009

June 2010


GoldenEye 007 Wii details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 4 Comments

– Rosa Klebb, Red Grant, Dr. No, Oddjob, Jaws, and Scarmanga are in the game
– Rosa Klebb, Red Grant, Dr. No classic characters in addition to Oddjob, Jaws, and Scarmanga
– Conflict and Team Conflict online multiplayer
– Bond movie set designers working on the game
– Valentin Zukovsky’s club will is one of the game’s levels
– No one from the original Rare team is working on the game
– Treyarch wasn’t asked to help with pointer controls
– Script is by Bruce Feirstein
– Score is by David Arnold
– The game is based on the GoldenEye story, not the game, and it’s inspired by the movie’s universe
– No other movie cameos other than multiplayer characters
– A bunch of voice acting
– Different AI actions based on what the player does on a mission
– Use Wiimote as a telephone

Source


The Kore Gang trailer

Posted on 14 years ago by (@NE_Brian) in Videos, Wii | 0 comments


Wii:

* PokéPark Wii: Pikachu’s Adventure – July 9
* New Carnival Games – September
* NBA Jam from Electronic Arts – October
* GoldenEye 007 – Fall
* Just Dance 2 – Fall
* Disney Epic Mickey – Holiday
* Donkey Kong Country Returns: – Holiday
* Sonic Colors – Holiday
* Kirby’s Epic Yarn – Q4
* Wii Party – Q4
* Mario Sports Mix – 2011
* The Legend of Zelda: Skyward Sword – 2011

DS:

* Dragon Quest IX: Sentinels of the Starry Skies – July 11
* Final Fantasy: The 4 Heroes of Light – October 8
* Professor Layton and the Unwound Future – October
* Pokémon Ranger: Guardian Signs – November
* Ghost Trick: Phantom Detective – Fall
* Rock Band 3 – Holiday
* Sonic Colors – Holiday
* Golden Sun: Dark Dawn – Q4
* Super Scribblenauts – Q4
* Mario vs. Donkey Kong: Miniland Mayhem – Q1 2011
* Okamiden – 2011


Iwata on the origins of the 3DS…

“3D is nothing new for Nintendo. We’ve been working on the challenges for a number of years. As you know, about 15 years ago, we tried 3D with the Virtual Boy handheld. It didn’t work that well.

About ten years ago, when we were launching the Nintendo GameCube console, 3D technology was already available in the form of parallax barrier. We experimented to see what would happen if a LCD display could do 3D using the processing power of the GameCube. The GameCube had the ability to show images from the left eye and the right eye, shifted so that they could produce a 3D effect. The circuitry had been designed with the possibility of using a parallax barrier LCD. We experimented with Luigi’s Mansion, a launch title for the GameCube, to see if it would work. And the result was appealing. It showed depth in the view of the gaming world. But when we reviewed its marketability, we had to consider the problem of consumers having to purchase displays. Game hardware was already one purchase. And the TVs were not cheap at that time. So we thought it would not be practical.



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