No lefty option in Skyward Sword, top-down Zelda 3DS could be interesting, Aonuma’s continued Four Swords interest, much more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 13 Comments
This is an extremely insightful interview that covers pretty much everything you could possibly wonder about Zelda games. We already posted a snippet of the interview in our last post, but you can check out the entire discussion below.
Aonuma on the technical difficulties of Skyward Sword’s on-stage presentation…
“Well, really all it was was an accident in the presentation. I think Mr. Miyamoto did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you’re able to do that and that you’ll follow up with an article explaining about how good the controls actually are.”
The Legend of Zelda: Skyward Sword footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 5 Comments
This is the same demo that Miyamoto played on stage, but without the wireless interference!
Donkey Kong Country Returns details
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
This information comes from an Iwata Asks interview with Kensuke Tanabe…
– Miyamoto wanted to make a new Donkey Kong game, was looking for a developer
– Kensuke Tanabe remembered the Retro CEO had worked on Donkey Kong previously
– Retro CEO suggested the codename F followed by the numbel 8 (so it read as fate)
– Decided early on to base it off the original Donkey Kong Country
– Diddy Kong has a jetpack
– If you hold the button after jumping, he can hover
– If you do it while Diddy Kong is on Donkey Kong’s back, Diddy Kong can carry Donkey Kong along with him
– Moving around is easier
Thanks to Robert for the tip!