Lost in Shadow screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Nintendo considering 3D for Wii successor, Iwata talks 3D in general
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 2 Comments
“If you display a 3D image, the image quality becomes extremely bad, so we’d probably do it with the next system. We’re thinking that the timing should be once the 3D television adoption rates crosses the 30% mark. We’re looking at the adoption trends.” – Satoru Iwata
“Absolutely not [Nintendo didn’t consider the 3D boom]. Nintendo had an eye the charms of immersive 3D for games and released a 3D game machine 15 years ago, but the technology was not ready. After that, we looked for a chance, and decided two years back that we finally had the technology and parts to make a satisfying product. In 3D, it’s easier to get a sense for position. In a game where the stages extend into the screen, it’s surprisingly easier to control [compared to non 3D]. This is functionality for making games more pleasant to play, not just for show. It [3D] allows us to realize images that are close to what you see in your daily life. In the future, 3D will become the mainstream of gaming.” – Satoru Iwata
You may remember that Iwata said that Nintendo had been experimenting with the “latest round” of 3D with the GameCube. So it sounds like Nintendo has been thinking about 3D gaming for quite some time. Right now, though, it seems like requiring glasses is the most effective way of seeing that type of effect on a television. I’m wondering what Nintendo will do about that with the Wii successor.
Thanks to Thomas N for the tip!
EDGE review scores
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Red Dead Redemption – 9
Metal Gear Solid: Peace Walker 9
Blur – 8
Prince of Persia: The Forgotten Sands – 6
Alpha Protocol = 5
Joe Danger – 7
Modnation Racers – 8
Chaos Rings – 8
Trauma Team – 8
Bit.Trip Runner – 5
Ivy the Kiwi? – 6
DodoGo! – 7
Rocket Knight – 5
Flipper – 4
Media Create software sales (6/7 – 6/13)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
1. [Wii] Xenoblade – 83,000 / NEW
2. [Wii] Super Mario Galaxy 2 – 73,000 / 519,000
3. [PS3] Grand Theft Auto: Episodes from Liberty City – 22,000 / NEW
4. [DS] Mega Man Zero Collection – 20,000 / NEW
5. [DS] Dragon Quest Monsters: Joker 2 – 20,000 / 1,142,000
6. [PS3] Just Cause 2 – 19,000 / NEW
7. [PSP] Fairy Tail Portable Guild – 14,000 / 49,000
8. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen – 13,000 / 106,000
9. [DS] Tomodachi Collection 12,000 / 3,263,000
10. [Wii] New Super Mario Bros. Wii – 12,000 / 3,885,000
11. [DS] Soccer Tsuku DS: World Challenge 2010
12. [PS3] Lost Planet 2
13. [Wii] Wii Fit Plus
14. [PSP] Metal Gear Solid: Peace Walker
15. [DS] Medarot DS
16. [Wii] Mario Kart Wii
17. [PSP] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
18. [360] Grand Theft Auto: Episodes from Liberty City
19. [PSP] Monster Hunter Portable 2nd (PSP the Best)
20. [PSP] Hisshou Pachinko * Pachi-Slot Kouryaku Series Portable Vol. 1: Shinseiki Evangelion – Tamashii no Kiseki
21. [PS2] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
22. [Wii] Wii Sports Resort
23. [DS] New Super Mario Bros.
24. [360] Just Cause 2
25. [PSP] Musou Tourou
26. [Wii] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
27. [PSP] Pro Yakyuu Spirits 2010
28. [DS] Hisshou Pachinko * Pachi-Slot Kouryaku Series DS Vol. 5: Shinseiki Evangelion – Tamashii no Kiseki
29. [DS] Super Robot Taisen OG Saga: Masou Kishin – The Lord of Elemental
30. [PS3] 2010 FIFA World Cup South Africa
No lefty option in Skyward Sword, top-down Zelda 3DS could be interesting, Aonuma’s continued Four Swords interest, much more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 13 Comments
This is an extremely insightful interview that covers pretty much everything you could possibly wonder about Zelda games. We already posted a snippet of the interview in our last post, but you can check out the entire discussion below.
Aonuma on the technical difficulties of Skyward Sword’s on-stage presentation…
“Well, really all it was was an accident in the presentation. I think Mr. Miyamoto did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you’re able to do that and that you’ll follow up with an article explaining about how good the controls actually are.”
The Legend of Zelda: Skyward Sword footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 5 Comments
This is the same demo that Miyamoto played on stage, but without the wireless interference!
Donkey Kong Country Returns details
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
This information comes from an Iwata Asks interview with Kensuke Tanabe…
– Miyamoto wanted to make a new Donkey Kong game, was looking for a developer
– Kensuke Tanabe remembered the Retro CEO had worked on Donkey Kong previously
– Retro CEO suggested the codename F followed by the numbel 8 (so it read as fate)
– Decided early on to base it off the original Donkey Kong Country
– Diddy Kong has a jetpack
– If you hold the button after jumping, he can hover
– If you do it while Diddy Kong is on Donkey Kong’s back, Diddy Kong can carry Donkey Kong along with him
– Moving around is easier
Thanks to Robert for the tip!