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Here’s another Zelda: Wind Waker HD tidbit for you. The game’s opening prologue is entirely skippable, presumably with a simple button press. It’s currently unclear if other cutscenes are unskippable, but right now, it’s looking unlikely.

Source


Miiverse is coming to the 3DS eventually. We’ve also heard speculation about Nintendo Network IDs being implemented on the handheld. Apparently, both items are coming in October – after Pokemon X/Y have launched.

Emily Rogers, who tends to be in the know when it comes to Nintendo rumors, shared the nugget on Twitter a short while ago:


Source


Zelda: Wind Waker HD’s updated visuals aren’t the only presentation aspect that has been reworked. It seems that Nintendo has enhanced the game’s audio as well, making subtle changes to some of the game’s sound effects and in some cases, reworking entire pieces of music.

First, listen to the following sound effect comparisons – first is the original GameCube version, and then the HD version:


As you’ve noticed by this point, the opening chests jingle is renewed, along with the jungle for changing the wind direction. The Gohdan clip as well as the percussion in the Forsaken Fortress track also contain small differences.

Arguably the biggest change concerns the file select/fairy fountain theme. Over at the Japanese Wind Waker HD site, select “sound 3” and you’ll be able to hear the difference.

Source 1, Source 2


Nintendo has officially reduced the price of three of its own Wii titles. Super Mario Galaxy 2, New Super Mario Bros. Wii, and Wii Sports Resort will not carry an official $29.99 price starting today.

Nintendo has also confirmed lifetime sales of all three titles. Super Mario Galaxy 2 has sold over 2.7 million copies in the US, while New Super Mario Bros. Wii has sold more than 9.4 million. Wii Sports Resort’s sales come in at close to 7 million.


This week’s North American Nintendo Downloads are as follows:

3DS download

Boulder Dash-XL 3D – $4.99
Darts Up 3D – $2.99

3DS VC

Summer Carnival ’92 Recca – $4.99

3DS retail

Sonic Generations – $29.99

Wii U download

Dungeons & Dragons: Chronicles of Mystara – $14.99
Giana Sisters: Twisted Dreams – $14.99
Spot the Differences: Party! – $5

Wii U VC

Breath of Fire II – $7.99

DSiWare

Jewel Adventures – $4.99 / 500 points

Source: Nintendo PR



Shantae and the Pirate’s Curse is coming to the 3DS later this year. In addition, WayForward has just revealed a second brand new entry in the franchise slated for Wii U, PlayStation 4, PlayStation 3, Xbox One, Xbox 36, and PC.

Shantae: Half-Genie Hero will be the first original series addition to appear on home consoles. The game is already a sure thing – WayForward just needs some help from fans to provide even more game content.

The studio is looking to raise $400,000 within the next month. Stretch goals include a “Risky Mode” at $500,000, various bonus chapters, and costume swap at $700,000.

Here’s the official Shantae: Half-Genie Hero story overview:

In our story, Shantae is roused from a deep sleep, suddenly alert. She plunges into the moonlit forest in search of answers. In nearby Scuttle Town she discovers a mysterious trapdoor, and beyond that, a luminous subterranean cavern. A familiar voice calls out, drawing Shantae to a beautiful fountain. Touching its waters she is immediately spirited away to the fabled Genie Realm. At her feet a magical seal swells as some powerful evil seeks escape. The chamber trembles with a deep, bellowing roar and everything goes white. Shantae sits upright, back in her bed. Was it just a dream? Or a vision of things to come?

Shantae fans should know what to expect with Half-Genie Hero. There will be plenty of hair-whipping, belly dancing, platforming, exploring, boss fights, and more.

You can find the official Kickstarter page here.


Two Limited Edition Pokémon-themed Nintendo 3DS XL Systems Launching on September 27

BELLEVUE, WA—September 4, 2013—In a surprising twist announced this morning during a special Nintendo Direct presentation, Pokémon X and Pokémon Y players do not receive Chespin, Fennekin, or Froakie from Professor Sycamore but are in fact given the choice of a classic partner Pokémon—Bulbasaur, Charmander, or Squirtle—from the very first Pokémon games, Pokémon Red and Pokémon Blue! Adding to the excitement, once a player has evolved this Pokémon into Venusaur, Charizard, or Blastoise and obtained its unique Mega Stone, the Pokémon will be able to Mega Evolve while in battle.Mega Venusaur, Mega Charizard, and Mega Blastoise will possess overwhelming powers never before seen in a Pokémon game. Players can choose fan favorite Bulbasaur, Charmander, or Squirtle whenPokémon X and Pokémon Y launch worldwide October 12, 2013, for the Nintendo 3DS family of systems.

More secrets about Mega Evolution were also revealed today. It was previously announced that certain Pokémon needed to hold a unique Mega Stone in order to Mega Evolve, but now it’s known that there is a second requirement players must fulfill for Mega Evolution to occur. Trainers must also obtain a bracelet called the Mega Ring that holds a mysterious stone called a Key Stone. The Trainer’s Key Stone resonates with the Mega Stone held by his or her Pokémon, and together they trigger the Evolution that is normally impossible—Mega Evolution.


News has come out over the past few weeks that The Wonderful 101 was originally imagined as a Nintendo all-star game. Characters from the company’s stable of franchises would have joined together in a brand new adventure.

Ultimately, that idea wasn’t meant to be. But if it had released as originally intended, The Wonderful 101 director Hideki Kamiya believes it would have been quite a different title.

“Considering the wide range of backgrounds of different Nintendo characters, I imagine [if we’d continued] down that route it could have had some of the edge taken off of it. Not to say that it wouldn’t have come together in the form it is now … being this sort of bright pop design, but it’s actually quite serious, in terms of being an action game. If we had pursued Nintendo characters, I imagine it would have skewed more casually.”

“Since Nintendo characters are so famous and widely known around the world. I had these dreams of becoming very well-known amongst the most famous designers as well, such as Mr. Miyamoto.”


club_nintendo_rewards_sept_2013

This month’s digital rewards on Club Nintendo have gone live. Members can choose from Zoda’s Revenge: StarTropics II (Wii, 150 coins), Pilotwings (Wii, 150 coins), Art Academy: First Semester (3DS, 150 coins), and Mario vs. Donkey Kong: Minis March Again (3DS, 150 coins). These items last through October 6.

Visit this page to order a downloadable game.


Not much seems to have changed in terms of Bethesda’s stance on Wii U. The publisher still has no plans to support the console, but Bethesda’s Peter Hines had even more to say about Nintendo on a recent episode of GameTrailers’ Bonus Round.

Hines feels that the Big N should have adopted Sony and Microsoft’s approach of reaching out to developers before launching a new console. Developers and publishers have often spoke about how they were able to shape the outcome of the PlayStation 4 and Xbox One specs and hardware.

Hines’ words in full:

The time for convincing publishers and developers to support Wii U has long past. The box is out. You have to do what Sony and Microsoft have been doing with us for a long time and it’s not that every time we met with them we got all the answers we wanted. But they involved us very early on, and talking to folks like Bethesda and Gearbox, they say ‘here’s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work’ to hear what we thought – from our tech guys and from an experience standpoint.

You have to spend an unbelievable amount of time upfront doing that. If you’re just going sort off deciding ‘we’re going to make a box and this is how it works and you should make games for it.’ Well, no. No is my answer, I’m going to focus on other ones that better support what it is we’re trying to do. So you’ve gotta spend more time trying to reach out to those folks before you even make the box, when you’re still designing and thinking about how it’s going to work

Source, Via



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