Submit a news tip



Podcast Stories

Much has been made of Bayonetta 2’s Wii U exclusivity. Initially, there was a pretty big uproar from fans who hoped to see it on the PlayStation 3 and Xbox 360 as well. Things have quieted down somewhat since the original announcement, but we do know that Platinum Games’ Hideki Kamiya still receives requests through Twitter about a release on other platforms.

During an IGN E3 2013 stage show for Bayonetta 2, it was mentioned how the game will be exclusive to Wii U. Nintendo’s Corey Olcsvary was asked why the Big N felt like they needed to get this game and put it on the console.

Olcsvary responded:

One of the reasons we’re really excited to have this game exclusive to Wii U is, for one thing, we want to have experiences for players of all ranges. …we’ve got games like Mario Kart 8, which are great for everyone. And obviously this game is not quite for everyone, the first game being rated ‘M’ of course.

Absolutely (it’s important to take care of the hardcore fanbase). And those hardcore fans who enjoyed the original Bayonetta, you’re gonna come to find out that they’re pulling no punches in bringing that exact same content back.

Thanks to Jake for the tip.


IGN’s new interview with Nintendo CEO Satoru Iwata and Nintendo of America president Reggie Fils-Aime boils down to a few topics: constant skepticism surrounding the company, boosting hardware sales with the right (and various) games, and the Wii U’sl lack of a killer app.

You can find all of Iwata and Reggie’s thoughts below.


Yesterday we heard from Shigeru Miyamoto that Nintendo has “been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time”. One way in which Nintendo hopes to expand is through its EAD Tokyo team, the developers behind the Super Mario Galaxy and Super Mario 3D titles.

Miyamoto told IGN that he’s been collaborating with Yoshiaki Koizumi “on what we can do to allow the Tokyo studio to create more games.” Nintendo has already started to “gradually” increase that studio’s team.

“We’re doing this not by going out of house to different companies and having them develop games for us, but instead by working with partner companies and subsidiaries in a way that allows the Tokyo studio to run more projects.”


F-Zero hasn’t had a starring role in a Nintendo console game since F-Zero GX on the GameCube close to a decade ago. Shigeru Miyamoto realizes that fans are interested in the series and would love to see a new entry, but he personally struggles over finding an idea “that would really turn it into a great game again.”

According to Miyamoto:

“I certainly understand that people want a new F-Zero game. I think where I struggle is that I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again. Certainly I can see how people looking at Mario Kart 8 could see, through the anti-gravity, a connection to F-Zero. But I don’t know, at this point, what direction we could go in with a new F-Zero.”

When asked if some franchises such as F-Zero or Wave Race were suited to older generations of Nintendo hardware and didn’t have a place in modern gaming, Miyamoto said:

“It’s tough. We come to the show and we bring a lot of great franchises and everyone says, ‘Oh, well, where’s this game that I want to play? Where’s something new?’ I only have so much capacity. [laughs] Obviously in the past we’ve tried to work with other companies, where we’ve let them develop games for us in franchises like Star Fox and F-Zero, but the more we think about it, the more we prefer to be able to create those games internally, on our own. We’ve obviously, as I mentioned, been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time, so we can create new games and work on additional old IP and still maintain the other primary franchises that people want to see.”

A couple of interesting things here. First, Nintendo likes to create its games internally even though it has allowed outside companies to work on various IPs. Second, Nintendo is looking to increase its staff so that it can work on more titles at once.

Source


Have you realized that females are being more represented in Nintendo’s games as of late? Peach is playable in a mainline Mario game. Pikmin 3 has a playable female character. Dixie is back in Donkey Kong Country: Tropical Freeze. Mario Kart 8 has a selection of female characters such as Peach, Daisy and Toadette. And Bayonetta 2 features a female lead.

With Kotaku having notice the rising prominence of female characters in upcoming Nintendo titles, the site had the following exchange with Shigeru Miyamoto:


At one point, Nintendo was considering a remake of The Legend of Zelda: Majora’s Mask. The company seemed keen on either pursuing that route, or making a Link to the Past sequel. We all know that Nintendo opted for the latter, but Shigeru Miyamoto hasn’t completely forgotten about breathing new life into its old N64 classic.

Miyamoto said the following when asked if Majora’s Mask fans were out of luck: “Well, they’re still in my memory.”

Maybe Nintendo could revisit the possibility of a Majora’s Mask 3DS remake further on in the handheld’s lifecycle?

Source


New Super Luigi U is now available for purchase on the Wii U eShop, though you can wait until August for the retail release. The download costs $20. When it launches, the physical version will be priced at $30.

Additionally, Nintendo has prepared an update for New Super Mario Bros. U. Users can now use the Wii U Pro Controller to play the game.

Source


Super Smash Bros. on the Wii U and 3DS will have some differences, mainly when it comes to visuals and stages included in both versions. However, the development team is looking to include the same rosters in both titles.

According to director Masahiro Sakurai:

“Fundamentally we’re going to have the same characters on both systems. If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers. So we want players to be able to have the same character experiences on both devices.”


This week’s North American Nintendo Downloads are as follows:

Wii U download

New Super Luigi U – $19.99 (requires New Super Mario Bros. U)
Download New Super Luigi U and Earn Double Coins – Club Nintendo is celebrating the launch of the New Super Luigi U DLC on June 20 with a bonus Coin offer and more. Members who purchase the DLC and complete their registration survey by Aug. 1 will earn double Coins.

Wii U retail

Game & Wario – $39.99 (available June 23)

3DS retail

Project X Zone (available June 25) – $39.99
LEGO Legends of Chima: Laval’s Journey (available June 25) – $29.99
Mario & Sonic at the London 2012 Olympic Games

eShop sales

Little Inferno – $4.99 until June 26 at 9 AM PT
Super Little Acorns 3D Turbo – $3.99 until July 8 at 9 AM PT

Wii U VC

Mario Bros. – $4.99
Wrecking Crew – $4.99

3DS download

Bugs vs. Tank! – $7.99
Farming Simulator 3D – $9.99

3DS VC

Defenders of Oasis – $3.99
Mega Man 6 – $4.99
Sonic Blast – $3.99
Tails Adventure – $4.99

DSiWare

Rhythm Core Alpha 2

Source: Nintendo PR


A few more comments from Super Smash Bros. director Masahiro Sakurai have popped up through a GameSpot interview, and you can find them below.

Sakurai’s latest remarks are more general – talk about the overall Smash Bros. series, the fighting genre, and more. We do get a couple of nuggets about the Wii U/3DS games though, like customization and their speed.



Manage Cookie Settings