Monster Hunter 3 Ultimate Zinogre screenshots and details
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots, Wii U | 0 comments
Capcom is continuing to highlight creatures from Monster Hunter 3 Ultimate. The latest, Zinogre, is a Fanged Wyvern in the game.
Zinogre screenshots and details are posted below, straight from Capcom-Unity.
First LEGO Marvel Super Heroes details
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii U | 0 comments
LEGO Marvel Super Heroes is featured in this month’s Game Informer as the magazine’s cover story. Warner Bros. seems to be keeping some aspects under wraps, as actual gameplay details remain a bit vague and screenshots weren’t included.
In any case, you can learn more about LEGO Marvel Super Heroes below. There’s information to be read about the game’s roster and areas, New York City hub, and more.
An overview of Nyko’s Wii U accessories lineup
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nyko gave the full lowdown on its Wii U accessories lineup at CES 2013. It also unveiled two new accessories: the Charge Station U and the Pro Commander. Next month, Nyko’s full slate of products will become avilable.
Information about the accessories is posted after the break. Photos of the accessories can be found below.
Assassin’s Creed III – Battle Hardened Pack DLC footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Fist of the North Star: Ken’s Rage 2 DLC costumes will be initially free on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Tecmo Koei has prepared a number of new manga costumes for Fist of the North Star: Ken’s Rage 2. Bat, Kaioh, Hyou, Shachi, Falco, Ein, and Rin have all received new outfits. All content will be free to Wii U owners who purchase the title before February 28. The game releases in Japan on January 31.
GameStop ad (1/9 – 1/15)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Media Create software sales (12/31 – 1/6)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
The latest Japanese software sales are as follows:
01./01. [3DS] Animal Crossing: New Leaf #
02./03. [3DS] New Super Mario Bros. 2 #
03./04. [3DS] Paper Mario: Sticker Star
04./07. [3DS] Inazuma Eleven Go 2: Chrono Stone – Neppuu / Raimei
05./06. [WIU] New Super Mario Bros. U
06./02. [3DS] Fantasy Life
07./09. [WIU] Nintendo Land
08./05. [PSP] One Piece: Romance Dawn – Bouken no Yoake #
09./12. [3DS] Magician’s Quest: Magical Town
10./17. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
11./11. [3DS] Pokèmon Mystery Dungeon: Gates to Infinity
12./00. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
13./15. [3DS] Monster Hunter 3 Ultimate (Best Price!)
14./20. [3DS] Mario Kart 7
15./00. [3DS] Professor Layton Vs. Ace Attorney
16./08. [PS3] Fist of the North Star: Ken’s Rage 2 #
17./13. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #
18./10. [PS3] Yakuza 5 #
19./00. [3DS] Style Savvy: Trendsetters
20./00. [3DS] Kobito Zukan: Kobito Kansatsu Set
Police recover trucks, but no stolen Wii Us
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
In December, a group of robbers collected 7,000 Wii U consoles from a warehouse in Seattle and then drove off in trucks. Police have since located “two trailers and a box truck”, but no Wii U systems.
The chances of finding the stolen stock aren’t too high at the moment. Still, there is some hope, and SeaTac detectives are working with the Los Angeles based “Cargo Theft Task Force”. Police have also raised the reward to $10,000 – which admittedly pales in comparison to the $2 million worth of Wii U systems stolen.
Media Create hardware sales (12/24 – 12/30, 12/31 – 1/6)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
It’s a double dose of Japanese sales data today. Tracker Media Create took last week off, but has now reported two weeks worth of sales. All data can be found below.
12/24 – 12/30
3DS LL – 150,581
3DS – 99,624
Wii U – 69,386
PS3 – 53,222
PSP – 41,914
Vita – 20,492
Wii – 6,741
PS2 – 2,071
Xbox 360 – 1,986
DSi – 389
DSi LL – 315
12/31 – 1/6
3DS LL – 156,184
3DS – 123,075
Wii U – 67,083
PS3 – 64,352
PSP – 54,873
Vita – 33,309
Wii – 5,632
Xbox 360 – 1,893
Note that the latest batch of sales do not include data for the DS or PlayStation 2. The PS2 has gone out of production, but you should still be able to find DS units in Japan.
Shin’en praises Wii U dev environment, overall tech and large memory
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Shin’en’s Manfred Linzner talked up the Wii U hardware in an interview with GamesTM this month.
First, Linzner noted that the console’s development environment allowed the studio to easily create a game – Nano Assault Neo – in a short amount of time:
“The Wii U development environment allowed us to go from zero to a great, polished game in only half a year. I think we never ever got so far so fast on a new hardware, and we’ve worked on a lot of platforms in the past decades.”
Linzner went on to compliment Wii U’s overall technology. Although the studio’s game is rendered on both the television and GamePad, “even then we were still able to maintain solid 60FPS without much effort on both displays.” Linzner also said that the Wii U’s large memory allowed for complete caching and practically eliminated load times:
“We decided to add a local two-player mode where one player uses the TV and the other one the Wii U GamePad. That meant the complete game world would need to be rendered twice for the Wii U GamePad display. That nearly doubled the burden on the GPU and CPU, but even then we were still able to maintain solid 60FPS without much effort on both displays. Then on top we even added camera streaming, so that the TV player can see the face of the Wii U GamePad player, which adds a lot of fun. We expected the additional camera encoding and streaming would add noticeable strain on the Wii U, but it was almost free. All this proved the system is very well balanced and allows developers without much effort, to use all the unique features. Another benefit of the Wii U is that the system memory is so large that we never have to load an asset again. Everything can be cached and load times are almost gone.”
Thanks to joclo for the tip.