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Wii U

At the moment, most users have been unable to get the Homebrew Channel running on Wii U. While it’s possible to run homebrew itself, there hasn’t been a way to access the dedicated channel. That could be changing in the future, however.

Take a look at this blurb from hacker Marcan:

Keep in mind that this is purely a demonstration at this stage. Depending on how things progress and what direction development takes, we may or may not release something like this in this form. Please don’t ask for release dates. We’d rather spend time investigating the new system than putting together a release that may or may not end up being the Right Way to do things in the future ;).

Please ignore the blue blinks. The monitor kind of sucks at syncing to component video sometimes. I would’ve used HDMI, but the Wii U cannot output analog audio simultaneously with HDMI (at least not for the Wii U menu part), and I cannot capture HDMI audio.

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Ever since the Wii U was announced, people have been wondering if the mainstream consumer would be confused about the system. Initially, some assumed that the GamePad was just a new controller for the Wii. And it doesn’t help that the Wii U shares a very similar name as its predecessor.

The Wii U is here now, but the question remains: do people really know what the console is? In quite a few cases, the answer would be “no”.

Take a look at these Twitter comments, for instance:

A few Twitter comments aren’t enough to say for sure that consumers don’t “get” what the Wii U is. This could be a cause for concern, though…

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Nintendo UK executives James Honeywell and Shelly Pearce were in attendance for the Wii U’s launch last night. Of course, the event wouldn’t have been complete without a few interview questions!

Eurogamer spoke with the Honeywell and Pearce just before the console’s official release in the UK. The two commented on Wii U stock, the system’s price, potential confusion that using the Wii’s brand could bring, concerns about a possible price cut in the near future, and targeting the core audience at launch. There’s even some talk about the 3DS as well.

Check out the full Q&A below.



Ever wanted to use a PlayStation 2 controller on a Wii U or Wii? One Japanese company is making this possible.

Datel Japan will release an accessory next month that acts as a PS2 to Wii U/Wii adapter. Simply plug in one end to a Wiimote and the other to a PS2 pad. Then you’ll be good to go! It even includes a Turbo button that could be worthwhile when playing a Virtual Console shooter.

The adapter will be available on December 8 for 1,980 yen.

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Nintendo launched the 3DS worldwide in Q1 2011. That’s less than two years ago. Even though the portable hasn’t been around too long, it’s managed to make some impressive strides on the market.

First, the 3DS has already surpassed lifetime sales of the GameCube. It’s also reached two-thirds of the N64’s total sales, and almost half of the SNES’ sales.

Not bad, Nintendo.

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Peter Molyneux has all of the respect in the world for Nintendo, but he isn’t sold on the company’s newest console. Speaking with GamesIndustry, the Fable creator said Wii U is “good, but it’s not great.”

Molyneux feels that the two screen approach is “slightly confusing as a consumer.” He also seemed a bit down on the technology powering the system.

“I think the Wii U is good, but I don’t feel it’s great. I’ve played the experience, I’ve played Nintendo Land, I’ve played ZombiU, and they’re good. I find holding the device in my hand–looking up at the screen and looking down at the device–slightly confusing as a consumer. It’s good, but it’s not great. And we really need these new pieces of hardware to be great in today’s world, because the competition is not just consoles anymore. The competition is everything, all the technology. When you’re holding a Kindle Fire or an iPad in your hand, it’s just amazing technology. It really is. It’s expensive, but it’s amazing technology. And people like Nintendo, Sony, and Microsoft need to match that. They need to match that in my mind, and exceed it. And I’m not sure the Wii U really did that.”

Molyneux may have his doubts when it comes to Wii U, but again, he has high praise for Nintendo in general.

“I’ve got unvelievable respect for Nintendo. They created our industry in a very real sense. I can remember everybody in the industry laughing and giggling about how stupid the Wii was, what a stupid name it was, and who would want motion control. And then it went on to sell what, 60, 70 million copies? It got people who never considered computer games to play them.”

Molyneux did make sure to point out his interest in Wii U’s asymmetric gameplay and attraction of its indie games. Because of the Wii’s huge success, Molyneux thinks it’s possible that his expectations could have been set too high. And in the end, Molyneux has “enduring faith” in Nintendo.

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