Miyamoto meeting with devs to encourage Wii U support
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto was recently asked if he had personally been meeting with developers to encourage them to work on Wii U.
Here’s how he replied:
“I am trying to meet with the game developers individually for this matter. The real subject is whether I’ll be able to – we’ll be able to – convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn’t come up with myself.”
Miyamoto also said that Nintendo hasn’t kept any technical knowledge hidden away from third-parties. He eels that this is possible “misunderstanding”, and perhaps a reason used to explain why some companies couldn’t get the most out of Wii like the Big N could.
“When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that. They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding – as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case.”
“…The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software. So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion. I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things.”
GamePro Germany review scores – December 2012 – NSMBU, Nintendo Land
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
This month’s GamePro Germany review scores are as follows:
Need for Speed: Most Wanted – 85%
Halo 4 – 93%
Forza Horizon – 91%
Medal of Honor Warfighter – 76%
Doom 3: BFG Edition – 72%
Nintendo Land – 80%
New Super Mario Bros U. – 85%
Assassins Creed 3 – 92%
WWE ’13 – 86%
Dishonored – 84%
The Unfinished Swan – 85%
Fable: The Journey – 73%
NBA 2K13 – 92%
XCOM: Enemy Unknown – 86%
Skylanders Giants – 83%
Thanks to Bjorn for the tip.
Miyamoto chats about Wii U and 3DS connectivity
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Console and handheld connectivity have long been a part of Nintendo’s plans. The GameCube/Game Boy Advance were the first two systems to make major use of connectivity, and all of the company’s hardware since then have linked up as well.
The Wii U is fast approaching, but we haven’t heard much about how the console could connect to the 3DS. Is Nintendo interested in pursuing this feature?
Shigeru Miyamoto explained:
“Of course we are thinking of the possibility of connecting Wii U and Nintendo 3DS once again. [But] we have challenged connectivity on many occasions, and one of the great lessons we have learned is the simple fact that those who own both are much fewer than those who don’t own both. So what we decided early on when considering the Wii U design was that we had to make it so that every single purchaser of the Wii U is going to have the same play conditions, the same equipment.”
Miyamoto added:
“Even between Wii and 3DS, there are some things that can be done by connecting with each other – Mii channel is interchangeable on both systems. There are things that can easily done by transferring data between Wii and DS or 3DS systems. If we are going to do that with Wii U and 3DS, there would be three screens to consider. The reason why we were not so eager to do a similar thing between Wii and DS if that it would have become very complicated using two screens on the DS and one screen on the Wii. But of course we are trying to think about a way to expand the experience of 3DS and Wii U when they are connected with each other, one way or the other.”
Nintendo characters could come to Scribblenauts Unlimited 3DS, other tidbits
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
5th Cell is including Nintendo characters (and items) in Scribblenauts Unlimited. They’ll be in the Wii U version, but not the 3DS version. That’s because Warner Bros. signed the deal with Nintendo after the 3DS title went off to print.
Interestingly, there’s a chance that Nintendo characters could head to the 3DS version in the future. When asked if 5th Cell would consider this with a patch, CEO Jeremiah Slaczka said:
“There’s a possibility that will happen, but there’s nothing confirmed yet.”
Other tidbits from Slaczka include:
– Can add GamePad functionality in the Wii U version
– Can make a Scooby character and have him be afraid of ghosts
– Could also create Sub Zero and have him freeze enemies like Scorpion
– Editor is a “powerful tool”
– It’s close to the same thing the team uses to make the Scribblenauts games
– No online play
Nintendo Rolls Out 5,000 Wii U Kiosks to Let Shoppers Play Before Launch Day
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
REDMOND, Wash.–(BUSINESS WIRE)– Holiday shoppers from coast to coast will soon get a firsthand look and hands-on time with Nintendo’s groundbreaking new Wii U console. Starting now, more than 5,000 interactive Wii U kiosks will roll out at select retail stores across the United States, inviting families and consumers to discover the unique gaming and entertainment experiences made possible by Wii U and its touch-screen Wii U GamePad controller.
Participating retailers include Target, Best Buy, GameStop, Walmart and Toys ‘R’ Us. Depending on which type of Wii U sampling station is available at a given store location, visitors may be able to experience hands-on game play or enjoy specially created video content that highlights the console’s wide variety of available games and features. Consumers will be able to get more information about launch games like Nintendo Land, New Super Mario Bros. U and SiNG PARTY, along with ZombiU and Rayman Legends from Ubisoft, among others. To find the nearest Wii U sampling station, visit http://www.nintendo.com/wiiu/events.
First Wii U game reviews are in
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Wii U launches in just two weeks in North America. With its release on the horizon, game reviews are starting to arrive.
GamesMaster handed out verdicts for two Wii U titles in its Christmas 2012 issue. New Super Mario Bros. U and Nintendo Land were both rated in the issue.
Details from each review can be found below (along with scores), courtesy of Nintendo Everything reader joclo.
Nintendo Land
– “…Luigi’s Haunted Mansion, Animal Crossing Sweet Day and Mario Chase offer up some of the most innovative, raucous and party-fueling fun we’ve ever had with a console”
– Plaza is filled with all things Nintendo
– There’s menu music for each attraction that bleeps out in NES chimes
– Monita, the floating computer, guides you around the park’s features
– Spend winnings on pachinko-esque coin game
– Win a jukebox, day/night cycle button, and more
– Miis from your console and other consoles through the Internet
– Attraction mode: set up a Nintendo Land party; choose a time limit and player count and then head to a points-based tournament of mini-games
– Multiplayer games are fun, but GamesMaster says the single-player ones are sometimes forgettable
– A few games highlight “some seemingly inherent problems”
– Ex: Takamaru’s Ninja Challenge – “constant screen misalignment”
– GamesMaster says GamePad/TV crossover usually works best when done in tandem
– “As a discerning gamer, you may not find all that Nintendo Land has to offer to your liking, but should you fork out for a Wii U, you owe it to your family, to your friends and to everyone else you know, to bag a copy of this to go with it.”
– Graphics: 90%
– Gameplay: 86%
– Accessibility: 95%
– Lifespan: 82%
– Innovation: 92%
– Overall: 86%
– “An essential purchase for party lovers that whets the Nintendo appetite. Bring friends.”
New Super Mario Bros. U
– May look the same, but there are some “incredible tweaks”
– GamesMaster feels it’s easier than NSMB Wii
– Took under seven hours to complete
– More to the game outside of the main campaign
– Most of the innovation is saved for the final levels
– “Without wishing to spoil anything, we were surprised, excited, and twinkly-eyed during an excellent finale. It’s almost as if Nintendo suddenly realised that they were in fact working with a Wii U, with a game-changing GamePad and everything.”
– Hopes Nintendo will “build on this solid, if not mind-blowing, foundation.”
– Graphics: 82%
– Gameplay: 85%
– Accessibility: 90%
– Lifespan: 80%
– Innovation: 75%
– Overall: 82%
– “A great excuse for families to gather round the TV, and an enticing glimpse of Mario’s HD future.”
Nyamyam “really excited” for Nintendo’s Wii U’s eShop plans
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nyamyam is a new indie studio from the UK comprised of former RARE staffers. The team is currently working on “Tengami”, an “explorative adventure game” set inside a pop-up-book.
For now, Tengami is only in the works for the PC, Mac, and iPad. But it sounds like the team has been chatting with Nintendo of Europe, and may be interested in bringing it to the Wii U eShop as well.
Nyamyam posted the following message on Twitter on a couple of days back:
“Chatted with Nintendo Europe today. Really excited about Nintendo’s plans for the digital WiiU store. Very indie/small dev friendly.”
The studio also started asking its followers if they’d like to see Tengami on Wii U. Nothing is set in stone right now, but I’d say the prospects are pretty good.