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Wii U

Tomorrow Corporation is bringing its first game to Wii U. The small indie studio is made up of just three staffers: World of Goo’s Kyle Gabler and World of Goo Wii programmer Allan Blomquist, as well as Henry Hatsworth’s Kyle Gray.

The new game, Little Inferno, features puzzle/adventure gameplay. You can take a look at the first teaser trailer above.

Little Inferno will be available Winter 2012.

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… And now I wonder if this game was a good idea.

Thanks to Peter for the tip.


The latest Farming Simulator game was released for the 3DS in Europe earlier this year. Interested in more? Good news, then! Farming Simulator 2013 is scheduled to arrive on Wii U sometime in the future.

It’s unclear as to how the title will play on Nintendo’s new console. I can’t imagine that the gameplay will be drastically different, though…

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3DS

1. Paper Mario: Sticker Star
2. Luigi’s Mansion: Dark Moon
3. New Super Mario Bros. 2
4. Animal Crossing
5. Kingdom Hearts 3D

Wii

1. Kirby’s Dream Collection Special Edition
2. The Last Story
3. Disney Epic Mickey 2: The Power of Two
4. Skylanders Giants
5. Young Justice: Legacy

Wii U

1. Rayman Legends
2. Batman: Arkham City – Armored Edition
3. Assassin’s Creed III
4. LEGO City: Undercover
5. Darksiders II


Tekken series producer Katsuhiro Harada believes that the Wii U’s CPU clock speed “is kinda low”. It may even be “a little bit” lower than that of the PlayStation 3 and Xbox 360.

Those comments might not elicit the most positive thoughts about the Wii U, but Harada did say that “graphical processing and such” haven’t been problematic.

Speaking about the Wii U’s CPU, Harada commented.

“I think maybe the game is coming along smoother than most people would think, as far as the look of the game. As far as graphical processing and such, it’s not much of an issue. But as far as the CPU goes, the clock is kinda low. I guess they’re trying to keep power consumption down so we have to come up with creative ways to get around that and that’s taking a little bit of time.”

Harada was then asked if the CPU is lower than that of the Xbox or PS3.

He responded:

“Maybe a little bit. For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that.”

Tekken Tag Tournament 2 for Wii U is “coming along quite rapidly”, according to Harada. He also said that it isn’t “far behind” the Xbox 360 or PS3 versions.

Regarding a release date, Harada is hoping it’ll be out “as close as possible” to the other versions.

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The next Smash Bros. is “a big priority” for Namco Bandai, says Tekken producer Katsuhiro Harada. He also indicated that his Tekken Tag Tournament 2 team will likely he assisting in the Wii U and 3DS projects even though they’re currently occupied with their own title.

Harada said:

“Obviously it’s a big priority for the company, so company-wide there are a lot of people involved with that particular project. Not just from Tekken but a lot of our franchises. Although our main core staff is busy with Tekken Tag tournament 2 and trying to finish that up, I do think we’ll support the initiative in some kind of capacity.”

As far as characters in the new Smash Bros. games are concerned, Harada noted:

“That question was one of the most frequently asked questions we got when we announced the project. Especially from abroad. The fans, rather than asking about Tales or Gundam, or some of our other franchises, the fans abroad saw Tekken as one of the key words and took off on that. We’re not really sure at this moment but when thinking of the playerbase who is playing Smash Bros, maybe Tekken characters is something they wouldn’t want, so I’ve been pulling back on that a bit. But I don’t know.”

Now that there’s an actual Smash Bros. team being assembled, we’ll start to hear about the Wii U/3DS games on a more regular basis. If we’re lucky, maybe Nintendo will have something to show at next year’s E3.

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Based on what we’ve seen thus far, Tank! Tank! Tank! hasn’t truly taken advantage of the Wii U GamePad. The controller has mainly been used as a monitor.

Having said that, it sounds like the team is working on adding in more in-depth functions and features. That assumption is based on new comments from Namco Bandai’s Kunito who also discussed some of the brand new content being included in the Wii U title as it makes the transition from arcades to the new console.

Kunito told IGN:

“We’ve added more tanks and weapons, and we’re going to add more maps and a new mode for solo players. We’re really keen to add a campaign mode so that while you can still enjoy the group play from the original arcade version, if you’re on your own you can play through missions. The Wii U GamePad is a very unique device, and we are trying to use its unique functions in a new way. I think in the near future we’ll be able to release some information about how we want to use the Wii U GamePad, but for now we’re just using it as a monitor.”

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