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Dishonored dev talks vaguely about Wii U, says interface is important

Posted on July 26, 2012 by (@NE_Brian) in General Nintendo, News, Wii, Wii U

Dishonored co-creative director Harvey Smith was recently asked about Wii U. Unfortunately, Smith didn’t have much to say about the console.

He did speak a little about the importance of interface though. Smith feels that the Wii’s interface “reminds me that I’m struggling”, but hopes Nintendo will “have a better fix this time around”.

Smith showed some openness to working with new devices since they provide “a very fertile ground for exploring new ideas.” He additionally stated:

“Nintendo deserves accolades for that. I just don’t know how far the new console goes. I didn’t perceive what people’s excitement of the device was. I don’t know why, but it didn’t show up on my filter somehow.”

All of Smith’s comments are posted below.

“It’s always felt a little outside my expertise to say. When the Wii came out, it was interesting and I’m glad they did that. A lot of people had fun with the tennis and darts or whatever, but my thinking has always been the more I can forget the interface, the more I can get in the game. That interface reminds me that I’m struggling. Maybe they’ll have a better fix this time around, but I don’t have an informed opinion really because it feels like something outside of what I want to do.”

“We have strong advocates inside the team for PS3, Xbox 360 and the PC. We want to do those right and we know where our audience is. That’s not to say in the future that we won’t explore or experiment with some of these new devices. When a new device comes out, that’s a very fertile ground for exploring new ideas. Nintendo deserves accolades for that. I just don’t know how far the new console goes. I didn’t perceive what people’s excitement of the device was. I don’t know why, but it didn’t show up on my filter somehow.

“My personal opinion is people respond to games and specifically about something within the game. This is nerdy, but if they hear the way the AI listens or sees, that its perception is not scripted, gamers respond to that. If you can do something that hasn’t been done before, like possess a rat or fish or control traffic lights in a city, they respond to that. That’s what trends. I personally don’t have the focus on hardware or UI devices as much.”

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