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Hyrule Warriors devs talk more about how the game came to be, Aonuma wanted Tecmo Koei to make a Zelda game that he couldn’t

Posted on May 22, 2014 by (@NE_Brian) in News, Wii U

Siliconera has translated more quotes from Famitsu’s Hyrule Warriors interview featuring commentary from Zelda producer Eiji Aonuma and Tecmo Koei producers Hisashi Koinuma and Yosuke Hayashi.

All three discussed how the game came to be a bit more further, confirming elements such as how this is the first time that Omega Force and Team Ninja are working together. Aonuma also shared an interesting comment having stated, “I wanted Tecmo Koei to make a Zelda game that I can’t make.”

Read on below for the latest roundup of Famitsu interview bits.

– Specific members from Team Ninja were selected to be on the development team
– The game and development team constitute a collaboration of sorts
– Ex: main programmer is a Team Ninja staffer while the main planner served the same role in Omega Force’s development of One Piece: Pirate Warriors
– The director has a background in the Dynasty Warriors series

Koinuma on how this is the first time that Team Ninja and Omega Force have worked together on the development of a game…

“When it comes to getting a good feeling out of beating down enemies, Omega Force, who develop the Dynasty Warriors games, would surely have an edge in that department. However, as far as one-to-one combat goes, I felt that that Team Ninja, who worked on the Dead or Alive series, could also come up with something good. So, we just decided ‘let’s just mix them together!’”

Hayashi on whether Tecmo Koei had any trouble working with an IP like Zelda in terms of what they could/couldn’t do…

“When we first began working on the plans [for the game], there were many things that we couldn’t decide on from within our company alone, so we often went to Nintendo and also consulted with Aonuma for the more detailed parts. As this process went on, we were able to see a fine line between what we could and couldn’t do with Hyrule Warriors.”

“It got to the point where we and Aonuma reached a common understanding of what we could do with Hyrule Warriors, and from there, development really really sped up.”

– Aonuma said that this ties in with his earlier words, when he expressed his desire to change the mindset of having The Legend of Zelda stick to its traditional roots
– For this reason, he felt that Hyrule Warriors would make things interesting

“The Legend of Zelda has a history of 27 years, and the way it is played has already been well-established. So at first, we went in the direction of wanting to make something that could follow the way The Legend of Zelda is played.”

“However, that is something you could experience by playing any game of The Legend of Zelda series, and even if we could imitate the surface of it, it’s not something we could actually make. In the end, we realized that it would be best to make a Warriors title that has elements from The Legend of Zelda series.”

Aonuma on wanting Tecmo Koei to make a Zelda game he couldn’t…

“There wouldn’t be a reason for making it a Warriors [game] otherwise, right? I wanted Tecmo Koei to make a Zelda game that I can’t make. And for this reason, I asked them to ‘give it more of a Warriors approach’.”

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