Fire Emblem Warriors 2 was initially considered before Fire Emblem Warriors: Three Hopes came to be
Posted on 16 hours ago by Brian(@NE_Brian) in News, Switch | 0 comments
Fire Emblem Warriors 2 was an idea Nintendo and Koei Tecmo considered before settling on development of Fire Emblem Warriors: Three Hopes, it’s been revealed.
That nugget of information comes from an interview published by Japanese magazine Nintendo Dream with development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata. Hayashi said the team “wanted to make a sequel to Fire Emblem Warriors” and “called it Fire Emblem Warriors 2 as a placeholder name and discussed various directions we could take it in”.
Fire Emblem Warriors: Three Hopes devs on decision to make Byleth an antagonist
Posted on 6 days ago by Brian(@NE_Brian) in News, Switch | 0 comments
Those that are now playing Fire Emblem Warriors: Three Hopes or have been keeping up with promotional material for the game are sure to know that Byleth is a villain in the game. This is in contrast to Fire Emblem: Three Houses where the character was the protagonist.
In an interview with IGN, director Hayato Iwata commented on the decision. He had this to say about the change for Byleth in Three Hopes:
Hyrule Warriors: Age of Calamity team on how playable characters were decided, devs had split opinions on Zelda and Divine Beasts
Posted on 10 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Dengeki Online recently published a lengthy Hyrule Warriors: Age of Calamity developer interview. Producers Yosuke Hayashi and Masaki Furusawa, along with director Ryota Matsushita, were all involved with the discussion.
At one point, there was some interesting discussion about the game’s characters. The three first shared the following when asked about how the playable characters were chosen, as translated by Nintendo Everything:
Hyrule Warriors: Age of Calamity devs on how the game came to be, Nintendo wanting it to be a new experience, more
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
This week’s issue of Famitsu contains an interview with key members of the Hyrule Warriors: Age of Calamity team. Producer Yosuke Hayashi and director Ryouta Matsushita as well as Zelda series producer Eiji Aonuma answered a few questions about the new Switch game.
Famitsu asked about a few topics, including why a new Hyrule Warriors game was made themed after Breath of the Wild and whether Aonuma had any specific requests for the project. The magazine also asked about whether certain elements had already been established when it came to the characters and story.
Here’s our full translation:
Nintendo and Koei Tecmo on possibility of more Hyrule Warriors games, Aonuma talks Zelda spin-offs
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo and Koei Tecmo came together for the first Hyrule Warriors, a spin-off of the Zelda series, back in 2014. They then collaborated on the just-released Hyrule Warriors: Age of Calamity. Now that we’ve seen two of these games, some fans might be wondering if Hyrule Warriors could be its own dedicated spin-off series.
IGN recently spoke with Zelda series producer Eiji Aonuma as well as Age of Calamity producer Yosuke Hayashi, and asked whether Nintendo is considering making this its own standalone series to go alongside mainline Zelda games. The two developers said in response:
Marvel Ultimate Alliance 3’s difficultly was adjusted during development since it was too tough
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
If you’ve played some of Team Ninja’s previous games such as Ninja Gaiden, you know how difficult they can be. Apparently that toughness rubbed off on the team when Marvel Ultimate Alliance 3: The Black Order was in development. According to producer Yosuke Hayashi, Marvel Games told Team Ninja that the Switch game was too difficult, which led to adjustments being implemented.
Hayashi told IGN:
Fire Emblem Warriors devs on the end of DLC, Awakening DLC Pack, why Darios isn’t playable, sequel interest
Posted on 4 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 0 comments
In this month’s issue of Nintendo Dream, the Japanese magazine posted its final interview with a couple of the Fire Emblem Warriors developers. Director Hiroya Usuda and producer Yosuke Hayashi stopped by to primarily discuss the Awakening DLC Pack. They also weighed in on the end of DLC, why Darios isn’t playable, and showed some interest in making a sequel.
Find some excerpts from the interview below plus some concept art. You can read the full discussion here.
Hyrule Warriors: Definitive Edition – message from the producer, new screenshots
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 41 Comments
Following the reveal of Hyrule Warriors: Definitive Edition during this month’s Nintendo Direct Mini, Japanese magazine Famitsu featured the game with its initial coverage. There wasn’t anything overly new, as it basically reconfirmed what we already knew. That means 29 playable characters, the return of the Challenge Mode from the Wii U version, and the ability to switch between characters on the battlefield as was possible on 3DS.
Also, development on Hyrule Warriors: Definitive Edition is 95% complete. That’s no surprise as the game is just a couple of months out in Japan.
Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes
Posted on 4 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 227 Comments
Leading up to the launch of Fire Emblem Warriors, Nintendo Dream published monthly interviews with the development team. In its most recent issue, the Japanese magazine had its biggest discussion yet. Producer Yosuke Hayashi and director Hiroya Usuda were brought back once again in addition to artist Yuta Matsunaga to talk about Fire Emblem Warriors, with the two being interviewed a few weeks before release (and just prior to the Tokyo Game Show).
Hayashi and Usuda had a ton to say about all aspects of Fire Emblem Warriors. There was more talk about certain characters in the game and the handling of their reveals (including why Azura wasn’t on the initial roster), some of the troubles encountered with designs, approach to the story (light spoilers here), gameplay systems, and different modes.
If you’re interested in Fire Emblem Warriors, you’ll likely want to read our full translation below. Just strap yourselves in, since it’s a long one.
Fire Emblem Warriors devs on Female Robin / Cordelia, Pegasus Knights gameplay, including Fire Emblem elements, more
Posted on 4 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 84 Comments
Nintendo Dream kept up with its monthly interviews with the Fire Emblem Warriors developers in its latest issue. Following the reveals of Female Robin and Cordelia, the Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda.
Naturally the discussion had plenty of discussion about those two characters (including why Male Robin was chosen over Female Robin for the story). Hayashi and Usuda also discussed things like implementing the Pegasus Knights for gameplay and the difficulties there, incorporating strategic elements from the Fire Emblem franchise, and more.