Marvel Ultimate Alliance 3’s difficultly was adjusted during development since it was too tough
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
If you’ve played some of Team Ninja’s previous games such as Ninja Gaiden, you know how difficult they can be. Apparently that toughness rubbed off on the team when Marvel Ultimate Alliance 3: The Black Order was in development. According to producer Yosuke Hayashi, Marvel Games told Team Ninja that the Switch game was too difficult, which led to adjustments being implemented.
Hayashi told IGN:
Fire Emblem Warriors devs on the end of DLC, Awakening DLC Pack, why Darios isn’t playable, sequel interest
Posted on 2 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 0 comments
In this month’s issue of Nintendo Dream, the Japanese magazine posted its final interview with a couple of the Fire Emblem Warriors developers. Director Hiroya Usuda and producer Yosuke Hayashi stopped by to primarily discuss the Awakening DLC Pack. They also weighed in on the end of DLC, why Darios isn’t playable, and showed some interest in making a sequel.
Find some excerpts from the interview below plus some concept art. You can read the full discussion here.
Hyrule Warriors: Definitive Edition – message from the producer, new screenshots
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 41 Comments
Following the reveal of Hyrule Warriors: Definitive Edition during this month’s Nintendo Direct Mini, Japanese magazine Famitsu featured the game with its initial coverage. There wasn’t anything overly new, as it basically reconfirmed what we already knew. That means 29 playable characters, the return of the Challenge Mode from the Wii U version, and the ability to switch between characters on the battlefield as was possible on 3DS.
Also, development on Hyrule Warriors: Definitive Edition is 95% complete. That’s no surprise as the game is just a couple of months out in Japan.
Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes
Posted on 2 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 227 Comments
Leading up to the launch of Fire Emblem Warriors, Nintendo Dream published monthly interviews with the development team. In its most recent issue, the Japanese magazine had its biggest discussion yet. Producer Yosuke Hayashi and director Hiroya Usuda were brought back once again in addition to artist Yuta Matsunaga to talk about Fire Emblem Warriors, with the two being interviewed a few weeks before release (and just prior to the Tokyo Game Show).
Hayashi and Usuda had a ton to say about all aspects of Fire Emblem Warriors. There was more talk about certain characters in the game and the handling of their reveals (including why Azura wasn’t on the initial roster), some of the troubles encountered with designs, approach to the story (light spoilers here), gameplay systems, and different modes.
If you’re interested in Fire Emblem Warriors, you’ll likely want to read our full translation below. Just strap yourselves in, since it’s a long one.
Fire Emblem Warriors devs on Female Robin / Cordelia, Pegasus Knights gameplay, including Fire Emblem elements, more
Posted on 3 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 84 Comments
Nintendo Dream kept up with its monthly interviews with the Fire Emblem Warriors developers in its latest issue. Following the reveals of Female Robin and Cordelia, the Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda.
Naturally the discussion had plenty of discussion about those two characters (including why Male Robin was chosen over Female Robin for the story). Hayashi and Usuda also discussed things like implementing the Pegasus Knights for gameplay and the difficulties there, incorporating strategic elements from the Fire Emblem franchise, and more.
Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more
Posted on 3 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 170 Comments
It wasn’t too long ago that Nintendo Dream published a lengthy interview with the developers of Fire Emblem Warriors. But in its latest issue, the Japanese magazine brought back producer Yosuke Hayashi and director Hiroya Usuda once again.
The second interview has its own interesting tidbits and discussion. Hayashi and Hiroya spoke about the reaction to Fire Emblem Warriors out of E3 and reveal that Chrom was the first character created. There’s also a lot of talk about why Lissa wields a staff, how there was initially some consideration about not including Lucina, the inclusions of Frederick and Robin, and more. Towards the end of the interview, Hayashi and Hiroya spoke further about how characters were selected for the game.
Continue on below for our full translation of Nintendo Dream’s new Fire Emblem Warriors interview.
Fire Emblem Warriors devs on how the game came to be, choosing characters / games, original characters, more
Posted on 3 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 190 Comments
This month’s issue of Nintendo Dream contains a lengthy interview with a couple of developers working on Fire Emblem Warriors. The Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda. The interview covers some old topics, but also expands on previous interviews and throws new discussions into the mix as well.
Hayashi and Usuda first elaborated on Fire Emblem Warriors origins. The interview later talks about how the represented characters and games were chosen, including heated conversations between the developers, going with Shadow Dragon over the original game, choosing female Corrin over her male counterpart, and more. There’s also talk about the original characters and how their designs were updated after seeing the new characters in Fire Emblem Heroes – and plenty of other topics.
You can read the full Nintendo Dream interview with Hayashi and Usuda below.
Fire Emblem Warriors devs on hardcore mode, permadeath, choosing characters, more
Posted on 3 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 31 Comments
Kotaku caught up with Intelligent Systems’ Masahiro Higuchi and Koei Tecmo’s Yosuke Hayashi for a chat about Fire Emblem Warriors at E3. The developers spoke about the hardcore mode, permadeath, how they went about choosing characters, and more. Higuchi also showed some interest in wanting to remake Famicom Wars.
Head past the break for notable comments from Higuchi and Hayashi. The full interview is on Kotaku here.
Fire Emblem Warriors producer – characters, permadeath teased, New 3DS version
Posted on 3 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 61 Comments
This information comes from Fire Emblem Warriosr producer Yosuke Hayashi…
– Game will have more than the typical eight to fourteen playable characters that are usually in Warriors games
– Chose characters that there would be a good representation of different weapon types
“There’s definitely that element included in a way that makes sense for a Warriors game.”
– Content on Switch and New 3DS will be the same
“Of course, we’re talking about two different hardware, so how the game is rendered on the two different kinds of hardware – the specs might be different. In terms of the graphics, for example, the number of enemies of enemies that can appear on the screen [varies], but the gameplay is definitely the same.”
Fire Emblem Warriors devs on how the game came to be, appearing characters, more
Posted on 3 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 81 Comments
After several months of silence, Fire Emblem Warriors resurfaced this week. The news cycle started out with Famitsu with plenty of new details and an interview with the developers.
That interview has now been translated. It featured producer Yosuke Hayashi from Koei Tecmo, Nintendo’s Genki Yokota (Fire Emblem director since Awakening), and Masahiro Higuchi from Intelligent Systems. We’re now able to see their direct comments on the game’s origins, talk about the appearing characters, and more.
Read on below for some excerpts from the interview. Read up on the full discussion here.