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LEGO Dimensions – Portal details

Posted on June 17, 2015 by (@NE_Brian) in News, Wii U

– All of the Portal hallmarks remain
– This ranges from the constant sarcastic sass spouted by the chatty GLaDOS to the depressed tones of the eternally bummed out robot turrets
– The ‘cake is a lie’ graffiti makes an appearance on the concrete wall behind the lab’s facade
– Emphasis on Chell’s portal gun seems to have been reduced when it comes to puzzle-solving
– Uses the physical ‘toy pad’ peripheral
– Ex: at certain points, the three light-up sections of the toy pad need to be colored by positioning a character on a colored pad onscreen to ‘paint’ them, and then physically moving their actual minifig to the correspondingly coloured panel on the toy pad itself
– You may also need to find hidden items in the world using the toy pad as a guide
– The gun flashes red when going the wrong direction
– Gradually shifts to green as you head towards the right spot
– Not all puzzle-solving is about the toy pad
– At one point, you need to use an environmental ‘keystone’ to scale Batman to about ten times his normal size
– This allows his extra height to activate an otherwise out of reach lever
– Use Gandalf’s gift for magic to propel a levitated Companion Cube through a series of tubes and onto one of Aperture Science’s signature big red buttons

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