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Amazon Canada is listing Deadpool for Wii U. Other than the retailer’s product page, though, there isn’t any sort of hint that Activision plans to bring the game to the system.

The ESRB still only lists Deadpool for the PlayStation 3, Xbox 360, and PC. A quick look at other popular retailers in the US also make no mention of a Wii U version.

It’s possible that Amazon Canada’s listing could be a simple mistake. If Activision provides a comment about the situation, we’ll have it right here.

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The European Animal Crossing: New Leaf website contains a neat little Easter egg. Hidden on the front page is none other than Totaka’s song!

Try finding it by hitting up the Animal Crossing: New Leaf site here.

Can’t find it? Head past the break for its location.

You may know Silicon Studio as the team behind Bravely Default and 3D Dot Game Heroes. The company does more than game-making, however.

Silicon Studio has a full game engine at its disposal known as Paradox and Yebis 2. Its middleware is also compatible with the Wii U, so they’re pretty knowledgeable in the technical realm.

Speaking about the Wii U, Silicon Studio president Takehiko Terada said:

“Wii U has very specific characteristics. Some game designers will like it. Some others will have a hard time to port their game. There are pros and cons. We are very close to Nintendo, so we were working on Wii U for a long time. We almost got the maximum performance with the hardware. Since we are working closely with the Nintendo support team they gave us a lot of useful information.”

And principle engineer Ian Graham added:

“I think it was a bit of having a headstart and there was a lot of continuity from the Wii in terms of architecture. They added a significant amount of horsepower, but there was no revolution needed at the engine level to take advantage of it.”

When asked if other people will be using Silicon Studio’s tools, Terada noted that it won’t be happening just yet since the company only recently began selling it on Wii U.

“Not yet, I think. We have an internal development team, but we just started to sell it on Wii U.”

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Ubisoft has been of the Wii U’s strongest supporters. But in light of troubling sales, you never know when a publisher will pack its bags and leave the console behind.

Still, there’s no reason to worry about Ubisoft at the moment. The company has plenty of titles coming out for the system this year, and a spokesperson said that “it takes some time to grow an established base.”

The spokesperson provided GamesIndustry with the following statement:

“As with any new console, it takes some time to grow an established base. Ubisoft has a varied and high-quality line-up for Wii U, with more big titles on the way including Rayman Legends, Watch Dogs, Assassin’s Creed IV Black Flag and Splinter Cell Blacklist. We’re confident that this will help in continuing to attract gamers to the Wii U system and that Nintendo will take steps to ensure that the Wii U is successful in the market.”

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Alright, Amazon: I owe you an apology.

The retailer didn’t seem to know what it was doing when it listed New Super Luigi for 3DS. It later changed the entry to Wii U, but listed a $60 price point. I, along with others, thought Amazon had gone mad by listing Wii U DLC for release, especially at such a high amount.

But Amazon was onto something. During the Nintendo Direct today, Nintendo confirmed that New Super Luigi U will be seeing a disc-based release in addition to the previously-announced DLC for New Super Mario Bros. U.

And so the original New Super Luigi listing has been changed for a final time. It now properly lists the $30 price point and August 25 launch date. If you’re interested in the product, you can reserve it from Amazon here.

Best Buy is offering a last-minute pre-order bonus for Donkey Kong Country Returns 3D. If you reserve the game, you’ll receive a Super Mario Bros.: The Lost Levels 3DS eShop download code. Codes will be emailed to consumers when the game launches – May 24.

You really have to applaud Capcom for its work on DuckTales Remastered. It wasn’t easy hammering out all of the different aspects and kinks of the renewed collaboration with Disney.

Since two companies were involved, it took awhile before development could proceed. Capcom’s Christian Svensson wrote on the Capcom-Unity boards that over two years were needed just to complete the deal. Svensson first began conversations with Disney in February 2010.

Svensson’s comments in full:

It took more than two years (on and off) to do the deal even before any development started. The first conversations I had with folks at Disney about this were had at Dice in 2010 (Feb 2010).

Initial proposals for greenlight started preparation in mid-late 2011 (when it looked like we would be able to reach a deal with Disney). Active development started a bit later after greenlight was achieved.

In short, it was a lengthy process.

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