Cursed Mountain (Wii) – 82%
Spectrobes: Origins (Wii) – 73%
Puzzle Kindoms (Wii) – 73%
Driift Mania (WiiWare) – 90%
Final Fantasy Crystal Chronicles: My Life as a Darklord (WiiWare) – 90%
Heracles Chariot Racing (WiiWare) – 70%
The Three Musketeers: One for All (WiiWare) – 20%
Space Invaders Extreme 2 (DS) – 80%
Kirby Super Star Ultra (DS) – 80%
Professor Layton and Pandora’s Box (DS) – 92%
A Little Bit of… Puzzle League (DSiWare) – 78%
A Little Bit of… Dr. Kawashima’s Brain Training Sudoku (DSiWare) – 80%
Flipnote Studio (DSiWare) – 95%
Guitar Rock Tour (DSiWare) – 85%
City Transport Map Volumes 1 & 2 (DSiWare) – 60%
Thanks to joclo for the news tip!
**ROCK BAND MEDIA ALERT** TALKING HEADS OFFER UP FIVE TRACKS FOR ROCK BAND
Plus tracks from Tom Petty, Billy Idol and Fleetwood Mac for Wii and Franz Ferdinand and Guns N’ Roses for Rock Band Unplugged!Guildford, UK., – Aug. 28, 2009 – Harmonix and MTV Games today announced that a five pack of songs from new wave rockers Talking Heads, as well as singles from Avenged Sevenfold, The Jam, Oasis and Rage Against the Machine will be available in the Rock Band Music Store of downloadable content next week for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.
Additional tracks from Tom Petty, Billy Idol, Fleetwood Mac and Judas Priest will be available in the Wii™ Rock Band Music Store bringing the number of downloadable tracks for Wii to 647, and tracks from Guns N’ Roses and Franz Ferdinand will be available for download for Rock Band Unplugged on PSP® (PlayStation®Portable) system.
One of our readers has done a bit of detective work. While looking on Amazon’s U.S. webpage, he tracked down the white DSi using the ASIN code from the UK site. The actual page still isn’t up, but doing a search shows that the white DSi scheduled to launch on September 13th in North America. This falls in line with some previous dates that we’ve heard about and presumably, the pink DSi would also release on the same day. We should be hearing an announcement from Nintendo in the near future.
Thanks to Jeffrey C for the news tip!
Balloon Pop (DS) – E
Nerf N-Strike Elite (Wii) – E10+
Poker Puzzle (Wi) – E
Shimano Xtreme Fishing (Wii) – T
Rapala We Fish (Wii) – E
Thorium Wars (DSi) – E10+
Mouse House (Wii) – E
Aqua Panic! (DS) – E
Chaotic: Shadow Warriors (Wii/DS) – E10+
Daniel X: The Ultimate Power (DS) – E10+
Chronos Twins DX (Wii) – E10+
Academy of Champions: Soccer (Wii) – E
Bass Pro Shops: The Hunt (Wii) – T
Monster 4×4: Stunt Racer (Wii) – E
R-TYPE (Wii) – E
Spore Creature Keeper (DS0 – E
Mountain Sports (Wii) – E
Cybernoid (Wii) – E
CSI: Deadly Intent (Wii) – M
DRiiFT Mania (Wii) – E
– Arctic Ocean in the game
– Videos confirm Antarctic Ocean as well
– There will be a location in the Aegean Sea
– The abyss is back
– Confirmed locations include:
Cortica River (Amazon)
Arctic Sea
9 Ball Island (South Pacific)
Ciceros Strait (Aegean Sea) but there are two coming soon slots; one is almost definitely the Southern
– Two more locations will be confirmed, one of which is most likely the Southern Ocean (Antarctica)
Thanks to John V for the news tip!
Small update: Added the video in
Throughout the years, the gaming world has seen an evolution in controllers. Titles have been controlled with a gamepad, a keyboard/mouse, a touch screen, by motion sensing, and through plenty of other alternative methods as well. Yet Super Mario All-Stars, which been around for well over a decade, probably has not been played via a person’s mind. Until now, that is. Using the OCZ NIA Neural Impulse Actuator, someone has managed to go through a bit of the game only with the power of his brain. You can read up on how it all works below.
“Translate electrical biosignals of your body directly into computer commands and take advantage of total immersion into game play. Customize behavioral profiles of your character and let your subconsciousness take over. Where others have to practice reaction times, you can use reflex-based game play to get the better of your opponents by cutting your reaction time by 50%. The headband uses carbon nanofiber-based sensors to provide the highest possible dynamic range for the recording of bioelectrical signals that are amplified and digitized and further de-convoluted into computer commands. Streaming biopotentials into the computer and witnessing real-time feedback through the game will result in a novel way to experience virtual reality.”
Thanks to Ross M for the news tip!
– Devs listened for complaint about length
– NPCs are more interactive and have more to say, help you more (which will add to the game’s length)
– Takes place almost immediately following the first game
– Magdi (Toku’s mother) has gone missing while exploring ruins of a city created by the Melodia
– Toku and Enril go to the mountains to rescue her – her journal provides the only clues
– Arrive at Summerfalls Village – it’s trapped in an eternal winter
– People at the village fear monsters in the snow
– Toku manages to get the help of Sonte, a spirit who can help him change seasons
– Old elements are still in this sequel in addition to a number of new elements
– Changing seasons will be important for many puzzles
– Glorbs (gooey enemies from the first game) are back and have new forms
– Create a cyclone by pressing buttons in the Wii remote and doing a firm shake
– Sales of the first game “were pretty much spot on” with the developer’s predictions
– Game is almost done with development
Thanks to Agent Q for the news tip!
This information comes from the latest edition of EDGE…
– Called Lost Winds: Winter of Melodias
– Toku can change seasons
– Switch between summer and winter
– Skills: swim, create cyclones
– Cyclones have a few abilities such as being able to drill through rocks, scoop up water
– Map has been redone
– Hint system
– Developers were pleased with the first game but still have many ideas