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New Nintendo DSi Ushers in Era of Personalization and Sharing
Two Cameras, Interactive Audio and Nintendo DSiWare Provide Creative, Customized Experiences

REDMOND, Wash.–(BUSINESS WIRE)– On April 5, Nintendo launches Nintendo DSi™, the third iteration of the best-selling portable video game system and the latest evolution in hand-held gaming. Nintendo DSi gives new and veteran gamers the ability to customize, personalize and share their experiences with friends and family. Two built-in, interactive cameras let people snap and modify photos, while recorded sounds can be played and manipulated in interesting and imaginative ways. Also on April 5, Nintendo will launch the Nintendo DSi Shop, a new online storefront where users can redeem Nintendo DSi Points to download an ever-growing variety of inventive games and applications. Nintendo DSi will be available in the United States in Blue or Black at an MSRP of $169.99.

“The concept of entertainment is clearly expanding to enable self-expression and creation in ways never before possible,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Nintendo DSi is loaded with software to help people do exactly that. It’s not just about the cameras or audio playback, but what people can do with these features that makes Nintendo DSi such an enjoyable game system.”

Crave Entertainment Ships New Puzzle Adventure for WiiTM

Newport Beach, Calif.- April 1, 2009- Crave Entertainment, a leading publisher of console videogames, today announced it is shipping Crayola Colorful Journey for WiiTM. In Crayola Colorful Journey, players must use the creativity tools at hand to solve puzzles and help their character complete the quest. With no correct solutions, Crayola Colorful Journey encourages players to come up with imaginative ways to complete each puzzle.

“Crayola Colorful Journey offers an intriguing challenge for kids of all ages,” says David Burchi, Senior VP of Content and Strategic Development of Crave Entertainment. “With no ‘right’ way to solve each puzzle, players have to use their imaginations. No two solutions will be exactly the same, offering endless replayability and opportunities to try out different ideas.”

01. [PSP] Mobile Suit Gundam: Senjou no Kizuna Portable (Namco Bandai) 85,000 / NEW
02. [PSP] Disgaea 2 (Nippon Ichi) 39,000 / NEW
03. [NDS] Yugioh 5D’s: Stardust Accelerator: World Championship 2009 (Konami) 37,000 / NEW
04. [NDS] Mario & Luigi RPG 3 (Nintendo) 36,000 / 464,000
05. [NDS] Super Robot Taisen K (Namco Bandai) 32,000 / 149,000

06. [PS2] Jikkyou Powerful Pro Yakyuu 2009 (Konami) 27,000 / 77,000
07. [PSP] Monster Hunter Portable 2 G (PSP the Best) (Capcom) 24,000 / 531,000
08. [PS3] Musou Orochi Z (KOEI) 21,000 / 169,000
09. [PS3] Resident Evil 5 (Capcom) 17,000 / 427,000
10. [NDS] Rittai Picross 3D (Nintendo) 16,000 / 78,000

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– Control Orwell and Sharlot (childhood friends)
– Battle monsters, soldiers
– Hold Wiimote like a wand
– Draw shapes for magic
– Over 100 spells to execute
– Control battle party from overhead perspective

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Mother 3 has one of the strongest cult followings, yet the game has not been released in North America. It’s surprising to hear that Nintendo of America President Reggie Fils-Aime is actually a fan of the title. Unfortunately, Mother 3 is not in NOA’s current lineup, even though Reggie has discussed the product with Satoru Iwata.

“I’m a big “Mother” fan. I have to set the record straight on this topic, because I have seen all of the hate comments. I’m a big “Mother” fan. Huge “Mother” fan. I would love to see “Mother” localized in our market. In fact, I’ve talked to [Nintendo president] Mr. Iwata about it because this is a game he has some history with. [pauses] But it is not on our announcement schedule. [laughs]…I am a fan of a lot of different products that aren’t on our announcement schedule…Maybe I’m going to burst some people’s bubbles, but just because I’m the president of NOA doesn’t mean that every game that I love gets published in our territory. We run a business. And so, in order for a title to be published, the development, localization, launch, volume, all needs to make economic sense.”

“For Arc Rise Fantasia, as for all Japanese games with voice-acting that we work on, it usually depends on if the game disc can hold both the English and Japanese voice data (which can be huge), and if we are allowed to use the original voices in North America because a lot of times they only have the rights to be used for Japan. We always try, but it depends on these variables on if we can actually keep the original voices or not.” – Ken, XSEED

I hope that the English voice acting in Arc Rise Fantasia is halfway decent. I wouldn’t mind too much missing out on Japanese voiceovers, but it would be a nice addition.

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PEARL JAM’S DEBUT ALBUM TEN COMES TO THE WiiTM ROCK BAND® MUSIC STORE; NEW TRACKS FROM DEVO, FAITH NO MORE AND FALL OUT BOY ADDED TO Wii MUSIC STORE LINEUP

Cambridge, Mass. – March 31, 2009 – Harmonix and MTV Games announced today 14 new tracks coming this week to the Rock Band® Music Store catalogue of downloadable content for Wii™ home videogame console from Nintendo, including Pearl Jam’s debut album Ten. This week’s new music lineup also includes new wave band Devo, punk band Fall Out Boy and, the rap infused metal-edged stylings of Faith No More.

Ten, the 1991 album that introduced the world to Pearl Jam, will be released in its entirety for download in the Wii Rock Band® Music Store this week including popular hit “Jeremy” and hidden track “Master/Slave”. With the song “Alive” from Ten already featured on the Rock Band 2 soundtrack, the Rock Band Music Store will feature the other eleven tracks from the album. The Pearl Jam tracks were released to owners of Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system last week.

These details come from the latest Nintendo Power…

– Characters play different roles
– Story taken in new directions
– Play as Harry Mason
– Use control stick to move Harry
– Searching for your daughter
– You’ll come across familiar elements but they’re not what you would expect
– Your answers have impact on how game plays out
– Will have less backtracking than in other Silent Hill games
– Can go through every locked door
– Use Wiimote to aim flashlight
– The Wii Remote is used to aim the flashlight
– No load times due to streaming environments
– Streaming environments that completely eliminate load times
– Wiimote used as cell phone, static noise comes out from Wiimote speaker
-The static noise comes out of the Wii Remote now. It also acts as your cell phone.
– No combat in the game – can only flee now instead
– Hold “Z” button to allow Harry to get a lead when a monster finds you
– Go through doors, climb over fences, jump through windows, barricade doors during getaway
– Static noise becomes louder as monsters approach
– Can look over your shoulder while running
– Chases aren’t quick-time events
– Monsters will attempt to thwart your escape by taking alternate routes, will also try to flank you

“In Silent Hill games, the town always gets inside the protagonist’s head. But now, it’s getting inside YOUR head.”

“This is one of the things we dreamed about when the Wii controller was first unveiled, and it’s every bit as effective as we imagined.”


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