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Glendale, CA – February 24 2009 – Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, in conjunction with AQ Interactive invite gamers around the world to “Awaken the Power Within” as Blue Dragon Plus for Nintendo DS™ breathes fire in stores nationwide – today.
Directed by Hironobu Sakaguchi, with character designs by Akira Toriyama, and a soundtrack by Nobuo Uematsu, the story of Blue Dragon centers on a young boy named Shu and several of his friends who possess the ability to control phantom shadows that mirror the actions of their masters. In Blue Dragon Plus, one year has passed since Shu and his companions defeated the tyrannical remnant of the Ancients, Nene. In the midst of the battle, the world split in two and now consists of a myriad of “cubes” that exploded from its depths. King Jibral notices a mysterious cube in the distance suddenly start to move violently, and from it he sees the Shadow of a Balaur, a three-headed dragon, emerge. The enormous and sinister Shadow is just the beginning of the new turmoil and devastation to come.
Evolving Game Design: Today and Tomorrow, East and West Game Design
Speaker: Mark MacDonald (Executive Director, 8-4Ltd), Goichi Suda a.k.a. SUDA51 (CEO/Game Designer, Grasshopper Manufacture Inc.), Fumito Ueda (Sr. Game Designer, Int’l Production Dept, Sony Computer Entertainment Inc., Japan Studio), Emil Pagliarulo (Lead Designer – FALLOUT 3, Bethesda Game Studio)
Date/Time: TBD
Track: Game Design
Format: 60-minute Panel
Experience Level: AllSession Description
What are the most important recent trends in modern game design? Where are games headed in the next few years? Drawing on their own experiences as leading names in game design, the panel will discuss their answers to these questions, and how they see them affecting the industry both in Japan and the West.Takeaway
By attending this session you will gain insight on where game design is headed, both in Japan and the West.Intended Audience and Prerequisites
Designers, directors, producers.
Entertain Rowdy Crowds With Amazing Circus Feats In This Motion-Based Family Game Due This June
EDISON, N.J., February 24, 2009 – Are you ready for the big time? Then step into the Big Top and realize your star potential as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Go Play Circus Star for Wii™. Featuring a full collection of all-time favorite circus attractions, players can wow the crowd with death defying stunts, animal tricks and sleight of hand in 15 different events.
Developed by N-Fusion Interactive Entertainment Corp., Go Play Circus Star includes intuitive motion controls and integrates support for the Wii Balance Board™ accessory in a majority of games-balance on the tightrope and the backs of elephants, steer the human cannonball, dodge pie-throwing monkeys, jump to new acrobatic heights on the trampoline and much more! Players choose from a range of memorable circus performers and fabulous costumes before stepping into the arena to perform for the fans in aerial, animal and other classic circus events, including: Trapeze, Amazing Silks, Big Cat Taming, Rola Bola, Pony Dancing, Mile-High Stunt Diver, Knife Throwing and Juggling, among others. The more daring and death-defying the tricks, the more money you can earn as you win over the cheering crowd. But fumble in the air or miss a trick and the fans will boo in disapproval as they pellet you with tomatoes! Amazing performances will unlock additional events and new venues as you follow your circus career all the way to the Las Vegas Stadium. A fun game for both family and friends, Go Play Circus Star also lets players compete against up to three other aspiring circus performers.
Wii Gamers Get Their Own Taste of Zombie-laden Insanity with Humor, Hordes of the Undead and a Variety of Weapons at the Player’s Disposal
SAN MATEO, Calif. — February 24, 2009 — Capcom®, a leading worldwide developer and publisher of video games, is pleased to announce that Dead Rising™: Chop Till You Drop ships today for the Wii™ home video game system. Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more intuitive and interactive experience as players use the Wii Remote™ to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but turns out to be anything but. A true struggle to survive the endless stream of enemies, players luckily have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.
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– Combat system is the Revolver Icon System
– Drag + drop icons that represent spells, physical attacks, items, fleeing
– Stylus will be important in selecting spells – further details to be revealed later
First Ever First Person Shooter for WiiWare Gives Gamers New Reasons to Live… or Die!
San Mateo, Calif. – Feb. 23, 2009 – Warning! An infestation of giant robotic pests is coming your way in Onslaught, the new downloadable videogame published by Hudson Entertainment, the North American publishing arm of HUDSON SOFT. Now available at the Wii™ Shop Channel for 1000 Wii Points™ and rated T for Teen by the Entertainment Software Rating Board (ESRB), Onslaught challenges players to battle massive swarms of insect cyborgs in order to save a distant research colony.“With the popularity of Wii increasing, core gamers are looking for titles that suit their interests and Onslaught gives them an exciting FPS experience with the innovative Wii controllers,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “In addition, the game gives casual players an affordable and accessible way to try out a first person shooter on WiiWare™.”
A few months ago, Resident Evil 5 producer Jun Takeuchi claimed that the Wii would be unable to handle the title screen of Resident Evil 5. Now most recently, Takeuchi has once again discussed Resident Evil 5 and has explained why the game isn’t being released for the Wii. He says that the development team was looking to create “the most powerful, most pretty game” and “the Wii isn’t the best choice.”
“When we set out to make ‘Resident Evil 5,’ the guys knew that if you want to make the most powerful, most pretty game, the Wii isn’t the best choice. From a business perspective it may have been, but after making this game we are happy with the choice we made.”