First Ever First Person Shooter for WiiWare Gives Gamers New Reasons to Live… or Die!
San Mateo, Calif. – Feb. 23, 2009 – Warning! An infestation of giant robotic pests is coming your way in Onslaught, the new downloadable videogame published by Hudson Entertainment, the North American publishing arm of HUDSON SOFT. Now available at the Wii™ Shop Channel for 1000 Wii Points™ and rated T for Teen by the Entertainment Software Rating Board (ESRB), Onslaught challenges players to battle massive swarms of insect cyborgs in order to save a distant research colony.“With the popularity of Wii increasing, core gamers are looking for titles that suit their interests and Onslaught gives them an exciting FPS experience with the innovative Wii controllers,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “In addition, the game gives casual players an affordable and accessible way to try out a first person shooter on WiiWare™.”
A few months ago, Resident Evil 5 producer Jun Takeuchi claimed that the Wii would be unable to handle the title screen of Resident Evil 5. Now most recently, Takeuchi has once again discussed Resident Evil 5 and has explained why the game isn’t being released for the Wii. He says that the development team was looking to create “the most powerful, most pretty game” and “the Wii isn’t the best choice.”
“When we set out to make ‘Resident Evil 5,’ the guys knew that if you want to make the most powerful, most pretty game, the Wii isn’t the best choice. From a business perspective it may have been, but after making this game we are happy with the choice we made.”
“In what is destined to be the first genuinely epic game of 2009, Resident Evil 5 is practically guaranteed to be the last of its kind, with the game’s producer, Jun Takeuchi, assuring us that a reboot is in order for the inevitable Resident Evil 6. That’s not to suggest that there’s anything wrong with the evil at hand. Quite the opposite; it’s awesome fun, and we’ve beaten the game from beginning to end…” – 1up
Resident Evil 5 doesn’t look like it will be releasing for the Wii and it’s more than possible that RE6 will not appear on the Wii (or Nintendo’s next console). Still, a series reboot is a smart idea, especially after quite a number of gamers believe RE5 is too similar to its predecessor.
“He assumed that hedgehogs can’t swim, so that’s why he made it that Sonic can’t swim. But then recently he saw a photograph in Germany of a hedgehog swimming, so that isn’t quite accurate! Apparently hedgehogs can swim, but they can’t climb out of water. This picture he saw was a guidance thing showing that you should help the hedgehog back up onto a branch, so he can get out. And he [Yuji Naka] was thinking, ‘Oh, nobody is helping Sonic!'” – Yuji Naka (translator)
Killer Sounds!
PitStop Productions receive critical acclaim for their House of the Dead: Overkill soundtrack
A game’s sound doesn’t often grab the headlines, but with the release of the SEGA blockbuster, House of the Dead: Overkill, PitStop Productions have placed themselves firmly in the top tier of Game Audio. The developer, Headstrong Games approached PitStop to provide script development, sound design and voice production for the zombie gore-fest. The results speak for themselves:
“..brilliant writing and voice acting”
Gamespot
– Three new point-and-click episodes
– One allows you to play as three characters with different perspectives
– All other episodes from Detective Chronicles going to be made available as well
– Older cases have been re-translated
– Can unlock comics and other bonus content
“The original release of Jake Hunter was more of a straight translation, which left it sounding a little flat. In the localization of Memories of the Past, we’ve made an effort to imbue Jake and company with a little more personality and flavor. We’ve taken the idea of an atmospheric noir detective story and run with it as best we can.” – Memories of the Past editor Ben Bateman
The Inspiration Behind Nintendo DSi Development
Speaker: Masato Kuwahara (Project Leader, Nintendo DSi Hardware Group)
Date/Time: TBD
Track: Game Design
Format: 60-minute Lecture
Experience Level: AllSession Description
The Nintendo DSi system is the third version of the Nintendo DS hardware, and allows consumers to personalize their DS. Among other things, it features an internal flash memory to which software can be downloaded through the online Nintendo DSi Shop, and photos and audio files can be saved using the built-in applications.Nintendo DSi creates a unique and exciting relationship between consumers and the system by allowing them to personalize and play with visual and audio data. A personal library of games and other applications are stored right on the unit.
Masato Kuwahara has played a central role in designing the Nintendo DSi hardware. In this session he will explain how the company came to develop the system with all these new features and what kind of new software development opportunities the team had in mind. He hopes the features and promise of Nintendo DSi will serve as inspiration for developers everywhere.
I’m sure there will be some interesting things said during this presentation. Perhaps some DSiWare titles will be confirmed, or maybe there will be some other tidbits that will be shared.