Enhanced AI, Improved Control and Added Game Modes Announced for the Wii version of the Next Addition to the PES Franchise
Konami Digital Entertainment, Inc. today revealed a new game trailer and details of Pro Evolution Soccer™ 2009 (PES 2009) for Wii™ scheduled to be released on March 17th, 2009. The new game builds on the innovative control system pioneered by its predecessor, with PES 2009 adding a wide range of new control and content elements which will affirm its title as the definitive football title for the Nintendo console.
PES 2009 for Wii boasts three control methods, with the intuitive ‘point and drag’ interface of last year’s game enhanced to make defending and shooting more instinctive. Players use the Nunchuck or the Wii Remote to control the player on the ball, while they pick the player to pass to, or send them on runs into space. The system has been further refined, so that close control is improved, but two new control ideas have also been implemented.
This information comes from the latest edition of Iwata Asks for the DSi…
“People throw out ideas one after the other. Like, since there’s a camera, we could do video calls. If I remember correctly, I told everyone early on that we could only implement two or three of the ideas being discussed by the release date, so some needed to be weeded out.” – Satoru Iwata
I wonder if it’s possible that we could see video calls down the line. After all, it’s possible that software can be downloaded from the DSi Shop.
Nintendo has been sticking with a 512MB SD card since 2006 for the Wii, but the company has finally decided to upgrade. In March, Nintendo will begin offering a new 2GB SD card.
German gaming magazine M!Games has provided the first review of MadWorld. M!Games gave the title an 81% and praises the game for its stylish graphics, great controls, interesting story, and the freedom that is given to the player. At the same time, M!Games was not happy with the fact that riding the motorcycle is rather boring compared to the rest of the game, the multiplayer isn’t too entertaining, and the camera gets wonky when the action becomes hectic.
Looks like the rumors were true!
Description: This is a 2D role-playing game in which players embark on an adventure involving magical crystals and a mysterious kingdom. Players traverse across a field map or through dungeons and can enter into turn-based battles along the way. Players use a menu screen to select attacks or magic spells against tiny enemies (e.g., leopards, birds, knights, fish monsters, etc.) that blink and disappear when defeated. An item called “Bacchus Wine” is occasionally used to defeat enemies in battle.
The ESRB has also rated Crystal Defenders R1/R2, Alex Kidd: The Lost Stars, and MadWorld
Famicom – 500 Wii points
– Clu Clu Land (Nintendo)
– Takeshi no Chousenjou (Taito)
Super Famicom – 800 Wii points
– Daikoukai Jidai II (New Horizons) (Taito)
Master System – 500 Wii points
– Sonic Chaos (Sega)
Mega Drive – 500 Wii points
– Dragon Slayer: Eiyuu Densetsu II (Sega) **3/3/09**
– The Super Shinobi II (Sega)
PC-Engine – 600 Wii points
– Space Invaders The Original Game (Taito) **3/3/09**
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MAP MAKER, MAP MAKER, MAKE ME A MAP: A CLOSER LOOK AT THE MAP CREATION TOOL IN STEAL PRINCESSTM FOR NINTENDO DSTM
IRVINE, CALIFORNIA – FEBRUARY 26, 2009 – Atlus U.S.A., Inc. today offered gamers a closer look at the map creation tool from Steal Princess, an upcoming puzzle/platforming genre-bender for Nintendo DS™. The robust map creator allows players to create their very own mind-numbingly perplexing levels, filled with challenging obstacles and monsters.
Unlock a wide selection of tools!
You will have access to any of the worlds, weapons, items, traps, and enemies you encounter in Story Mode. Simply unlock them with the gems you find hidden around the game, and you will be able to add any number fiendish challenges to your custom levels. Create a stage that’ll leave your friends in tears!