“It’s not something that’s possible with this particular version of the game. But creating a system like that is obviously something that’s do-able. And, of course, to do that, Nintendo itself would have to create the servers and the system for purchasing and downloading music, for example. So it’s not something that would happen, for example, next month. But it would be possible for us to do something in the future like that.” – Shigeru Miyamoto
As a traditional gamer, I can’t help but wish that there were more Nintendo songs in Wii Music. That might sound a bit greedy, but there a lot of fantastic songs I would have liked to see in the game – most notably, the Gusty Garden Galaxy music from Super Mario Galaxy.
An official publisher announcement for The Conduit should be coming very soon. Some have guessed that Nintendo would publish the game, though the company later dismissed the speculation. A recent discovery, however, may point to the official publisher of the game. Currently, SEGA’s FTP site has a listing for The Conduit under its directory of games (with an empty folder). This isn’t a 100% guarantee that SEGA is the publisher of the game. Even so, this is a pretty good sign. There’s not much of a reason why the game would be listed there unless SEGA had some sort of connection to The Conduit. We’ll find out soon enough, but how would you guys feel about SEGA publishing the title?
VC
1 (1) – Super Mario Bros. 3
2 (2) – Secret of Mana
3 (3) – Super Mario Bros.
4 (4) – Super Mario RPG: Legend of the Seven Stars
5 (5) – Super Mario World
6 (6) – Mega Man 2
7 (7) – Punch-Out!!
8 (9) – Super Mario Bros. 2
9 (10) – Super Mario 64
10 (11) – The Legend of Zelda
11 (12) – The Legend of Zelda: Ocarina of Time
12 (13) – Sonic the Hedgehog
13 (17) – Donkey Kong Country
14 (16) – Mario Kart 64
15 (14) – Super Dodge Ball
16 (18) – Pac-Man
17 (8) – Mario Golf
18 (19) – Kirby’s Adventure
19 (20) – The Legend of Zelda: A Link to the Past
20 (N/A) – Donkey Kong
WiiWare
1 (1) – World of Goo
2 (4) – Tetris Party
3 (2) – Mega Man 9
4 (3) – My Aquarium
5 (5) – Bomberman Blast
6 (6) – Midnight Bowling
7 (10) – Art Stlye: Cubello
8 (N) – The Incredible Maze
9 (7) – Dr. Mario Online Rx
10 (8) – Defend your Castle
11 (9) – My Pokemon Ranch
12 (12) – Wild West Guns
13 (13) – TV Show King
14 (11) – Art Style: Orbient
15 (N) – Strong Bad Episode 3: Baddest of the Bands
16 (14) – Final Fantasy Crystal Chronicles: My Life as a King
17 (16) – Pong Toss – Frat Party Games
18 (15) – Strong Bad Episode 1: Homestar Ruiner
19 (18) – LostWinds
20 (17) – Strong Bad Episode 2: Strong Badia the Free
Shigeru Miyamoto has been discussing Wii Music as of late, and today there’s another issue that has been brought up. Miyamoto recently responded to some of the harsh reviews of Wii Music handed out by critics, most specifically IGN’s Matt Casamassina.
“There’s two ways I can talk about that. One is, I think — you point out the IGN review in particular. And my guess is that rather than it being an instance that the individual who wrote that — I’m not sure if it was Matt [Casamassina, IGN’s Wii editor] or not — but whoever wrote that review, I think that the perception is because they’re a core gamer they don’t like “Wii Music.” And, in fact, what I think is that the ideas behind “Wii Music” simply didn’t resonate with that individual. I don’t think it was a case of: because they like games, they don’t like “Wii Music.” That person simply didn’t like what we presented in ‘Wii Music.’ I think the other thing to us that’s very important is there’s two things. Number one is that we continue to work on the same types of games that we have made for many, many years. Beyond that, we have branched out and we are creating additional products aside from those that, like “Wii Music” and like “Wii Fit” are very different in tyle and have a very broad appeal. The way that our teams work, as I mentioned earlier, is that a lot of the team members, let’s say for example from a “Mario” or a “Zelda” team, will swap in and out among different teams. And so I think internally for us, the ability to have people who have been working on the same game for many, many years and to be able to take a break from it and work on a product like “Wii Music,” where they’re able to look at design from a different perspective and broaden their own perspective in terms of the types of things that you can do in interactive entertainment [is good.]. Then, I think, when they go back and take that experience with them back to the other teams, back to, say the “Zelda” team or the “Mario” team, when they’re working on those franchises, they’re going to be able to draw on that experience to create experiences that not only are broader-appealing for those franchises but also are bringing in new ideas that are going to appeal to people who have been very familiar with those franchises for a long time.”
VIEW THE NEW TRAILER FOR TROPICAL, COMICAL ADVENTURE ON NINTENDO DS
XIDER Games will release Ankh: Curse of the Scarab King for Nintendo DS on 14th November 2008. This comical adventure game lets players hold the scorching streets of Cairo in the palm of their hands as they guide Assil on a quest to lift a deadly curse. For a taste of the hot and sizzling environments, view the new Ankh: Curse of the Scarab King DS trailer.
Assil has landed himself in a world full of trouble after desecrating a Mummy’s tomb. The Mummy, disturbed by the raucous behaviour in his resting place, awakes to find seven urns smashed by the brave young hero. Six smashed urns would have resulted in a mere warning, but seven is enough to land Assil with a death curse. From here it’s a race against time as gamers of all ages guide Assil through the craziest adventure of his life.