VC
1 (1) – Super Mario Bros. 3
2 (2) – Secret of Mana
3 (3) – Super Mario Bros.
4 (4) – Super Mario RPG: Legend of the Seven Stars
5 (5) – Super Mario World
6 (6) – Mega Man 2
7 (7) – Punch-Out!!
8 (9) – Super Mario Bros. 2
9 (10) – Super Mario 64
10 (11) – The Legend of Zelda
11 (12) – The Legend of Zelda: Ocarina of Time
12 (13) – Sonic the Hedgehog
13 (17) – Donkey Kong Country
14 (16) – Mario Kart 64
15 (14) – Super Dodge Ball
16 (18) – Pac-Man
17 (8) – Mario Golf
18 (19) – Kirby’s Adventure
19 (20) – The Legend of Zelda: A Link to the Past
20 (N/A) – Donkey Kong
WiiWare
1 (1) – World of Goo
2 (4) – Tetris Party
3 (2) – Mega Man 9
4 (3) – My Aquarium
5 (5) – Bomberman Blast
6 (6) – Midnight Bowling
7 (10) – Art Stlye: Cubello
8 (N) – The Incredible Maze
9 (7) – Dr. Mario Online Rx
10 (8) – Defend your Castle
11 (9) – My Pokemon Ranch
12 (12) – Wild West Guns
13 (13) – TV Show King
14 (11) – Art Style: Orbient
15 (N) – Strong Bad Episode 3: Baddest of the Bands
16 (14) – Final Fantasy Crystal Chronicles: My Life as a King
17 (16) – Pong Toss – Frat Party Games
18 (15) – Strong Bad Episode 1: Homestar Ruiner
19 (18) – LostWinds
20 (17) – Strong Bad Episode 2: Strong Badia the Free
Shigeru Miyamoto has been discussing Wii Music as of late, and today there’s another issue that has been brought up. Miyamoto recently responded to some of the harsh reviews of Wii Music handed out by critics, most specifically IGN’s Matt Casamassina.
“There’s two ways I can talk about that. One is, I think — you point out the IGN review in particular. And my guess is that rather than it being an instance that the individual who wrote that — I’m not sure if it was Matt [Casamassina, IGN’s Wii editor] or not — but whoever wrote that review, I think that the perception is because they’re a core gamer they don’t like “Wii Music.” And, in fact, what I think is that the ideas behind “Wii Music” simply didn’t resonate with that individual. I don’t think it was a case of: because they like games, they don’t like “Wii Music.” That person simply didn’t like what we presented in ‘Wii Music.’ I think the other thing to us that’s very important is there’s two things. Number one is that we continue to work on the same types of games that we have made for many, many years. Beyond that, we have branched out and we are creating additional products aside from those that, like “Wii Music” and like “Wii Fit” are very different in tyle and have a very broad appeal. The way that our teams work, as I mentioned earlier, is that a lot of the team members, let’s say for example from a “Mario” or a “Zelda” team, will swap in and out among different teams. And so I think internally for us, the ability to have people who have been working on the same game for many, many years and to be able to take a break from it and work on a product like “Wii Music,” where they’re able to look at design from a different perspective and broaden their own perspective in terms of the types of things that you can do in interactive entertainment [is good.]. Then, I think, when they go back and take that experience with them back to the other teams, back to, say the “Zelda” team or the “Mario” team, when they’re working on those franchises, they’re going to be able to draw on that experience to create experiences that not only are broader-appealing for those franchises but also are bringing in new ideas that are going to appeal to people who have been very familiar with those franchises for a long time.”
VIEW THE NEW TRAILER FOR TROPICAL, COMICAL ADVENTURE ON NINTENDO DS
XIDER Games will release Ankh: Curse of the Scarab King for Nintendo DS on 14th November 2008. This comical adventure game lets players hold the scorching streets of Cairo in the palm of their hands as they guide Assil on a quest to lift a deadly curse. For a taste of the hot and sizzling environments, view the new Ankh: Curse of the Scarab King DS trailer.
Assil has landed himself in a world full of trouble after desecrating a Mummy’s tomb. The Mummy, disturbed by the raucous behaviour in his resting place, awakes to find seven urns smashed by the brave young hero. Six smashed urns would have resulted in a mere warning, but seven is enough to land Assil with a death curse. From here it’s a race against time as gamers of all ages guide Assil through the craziest adventure of his life.
Videos
Rev Run plays Wii Music
Developer’s Voice – Guitar Hero World Tour
Pokemon Ranger: Shadows of Almia Info Video
Guitar Hero World Tour Launch Video
Guitar Hero World Tour Info Video
Strong Bad Episode 3: Baddest of the Bands
Art Style: ROTOHEX Info Vidoe
Monopoly Info Video
Goosebumps HorrorLand Info Video
TV Show King Party Info Video
Score International Baja 1000 Video
Wii Music: TV Spot
Wii Music: This week’s Instruments 4
KORG DS-10 Info Video
Spectrobes 2: Demo is Available Now
Little Red Riding Hood’s Zombie BBQ Video
Digest Video
Demos (Expire 11/2)
Crosswords DS-Anagrams Demo
Spectrobes: Beyond the Portals
Ninjatown Demo
MySims Kingdom
“My attitude is that obviously for 30 years now I’ve been making games and for the vast majority of time I’ve been making the type of games that the loyal Nintendo fans enjoy. Those are the types of games that my career is based on and we’re going to continue to make those types of games. In fact, we have many of those types of games in development right now.” – Shigeru Miyamoto
From this point on, it’s just the waiting game. We’ve heard confirmations numerous times now that traditional games are in development, and we already know about Punch-Out, Sin and Punishment 2, and Pikmin. My only question is, where’s Kid Icarus?!
1. Fable II
2. Far Cry 2
3. FIFA 09
4. PRO Evolution Soccer 2009
5. Saints Row 2
6. Dead Space
7. Lego Batman: The Video Game
8. Wii Fit
9. Mario Kart Wii
10. Midnight Club: Los Angeles
Anticipated Next Installment In The Multi-Million Selling Franchise Goes Gold!
EDISON, N.J., October 27, 2008 – Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced that Cooking Mama World Kitchen for Wii™ has gone gold and will be available on November 18. Developed by Cooking Mama Limited, the sequel to the celebrated Wii original features hilarious kitchen mini-games, all-new 3D graphics, more than 50 recipes and co-operative cooking play.
Cooking Mama World Kitchen lets players use the Wii Remote™ as a universal cooking utensil to chop, grate, slice and stir their way to culinary greatness. Players can complete 51 new recipes including French fries, parfait, Ratatouille and pancakes. In this latest installment of the beloved franchise, Mama and friends also benefit from a graphic upgrade to full 3D. Players can cook for Mama’s approval in Cook with Mama mode; prepare meals for any of eight international friends to taste in Let’s Cook mode; and team up with a friend to create meals together in the co-operative Cooking Contest mode. A fourth bonus mode is even unlockable once players complete all 51 recipes! Best of all, every mistake made during meal preparation results in a comedic mini-game that lets players use the Wii Remote in new motion based ways to save the recipe, and the day, with Mama and her little dog Max.