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Capcom’s TGS lineup

Posted 16 years ago by in DS, News, Wii | 0 comments

Wii
– Monster Hunter 3 Tri
– Tatsunoko Vs Capcom
– Dead Rising

PS3/Xbox 360
– Bio Hazard 5
– Bionic Commando
– Street Fighter 4

PS2
– Fate Unlimited Codes

Nintendo DS

– Shooting Star Rockman 3
– Gyakuten Kenji

Source

Monster Hunter 3 screens

Posted 16 years ago by in News, Wii | 0 comments

Learn more about random events and occurrences in the upcoming party RPG!

September 18, 2008 – In Dokapon Kingdom, the upcoming party RPG for Wii™ and PlayStation®2, players will find a bevy of unanticipated twists on their way to raking in the most gold, capturing the most towns, saving the kingdom, and winning the hand of the princess in holy matrimony. Below is a description of some of those sudden and at times undesirable events, along with some accompanying visuals, just to really hammer it home:

Like many traditional board games, players in Dokapon Kingdom take turns with a spinner to determine how many spaces they will be able to move. There are a wide variety of different spaces to land on, such as item/spell roulette wheels, bank spaces that allow for investment and tax collection from possessed towns, weapon/item/magic shops, and in addition to a large list of other spaces, there also happen to be the plain, bland yellow spaces.

In most games, these empty spaces are merely filler for the experience. In Dokapon Kingdom, very often they are the heart of the matter. Yellow spaces are where most player-versus-player engagements will occur, and the areas in which players will be doing work to strengthen and improve their characters. They’re also the only spaces in the entire grand world of Dokapon where random events can occur.

Hoffman Estates, IL – September 17, 2008 – High Voltage Software, Inc., one of the world’s largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”

DS Lite 63,859
PSP 30,156
Wii 29,686
Xbox 360 28,188
PS3 8,053
PS2 7,669

Source

Soul Eater trailer

Posted 16 years ago by in News, Wii | 0 comments

A bunch of Grand Theft Auto: China Town Wars have been revealed thanks to the latest issue of Nintendo Power (big thanks to Biggity for some of the details!)

– Cell-shaded graphics/polygons – black borders
– It’s a “real” GTA game – There’s sandbox gameplay, a totally open world, narrative
– Going to be rated M
– Camera angle is isometric (Phantom Hourglass?)
– good touch-screen implementation – “tasteful” minigames, streamlining interface
– UI based on a PDA – hub for email, contacts, map, music player, GPS, stat-tracking
– finger-sized icons
– missions designed for shorter periods of play, arcade quality
– Control pad = aim, R button = auto target
– subtle autosteer
– if you fail a mission, you can jump back to the action sequence
– Weapons include chain gun, flamethrower
– good portion of Liberty City is modeled in the game (different routes than console games)
– Load times aren’t an issue
– lots of pedestrians, cars, etc on screen
– Wanted system – objective is to disable police cars any way possible
– Weather effects (real-time), 24-hour day/night cycle
– A ton of radio stations – more instrumental than vocal
– Wi-Fi and multiplayer support isn’t being discussed, but can upload stats to Rockstar Social Club website through Wi-Fi

Nintendo Power review scores

Posted 16 years ago by in DS, News, Wii | 3 Comments

Wario Land: Shake It! (Wii) – 8.0
Spore Creatures (DS) – 8.0
Samba De Amigo (Wii) – 9.0
Sonic Chronicles: The Dark Brotherhood (DS) – 8.0
Viva Pinata: Pocket Paradise (DS) – 7.0
Line Rider 2: Unbound (Wii) – 5.0
De Blob (Wii) – 8.0
Kirby Super Star Ultra (DS) – 9.0
Bleach: Dark Souls (DS) – 8.5
NHL 2K9 (Wii) – 7.0
SimCity Creator (Wii) – 6.0
Myster Case Files: Millionheir (DS) – 6.5
Time Hollow (DS) – 7.0
Lock’s Quest (DS) – 7.0
Line Rider 2: Unbound (DS) – 6.0
NBA Live 09 All-Play (Wii) – 4.0
Tornado (DS) – 6.0
The Legend of Kage 2 (DS) – 8.0
Drawn to Life: Spongebob Squarepants Edition (DS) – 7.0
Naruto: Path of the Ninja 2 (DS) – 6.5
Populous (DS) – 7.0
Unsolved Crimes (DS) – 4.5
Prey the Stars (DS) – 5.5
Dance Dance Revolution Hottest Party 2 (Wii) – 8.0
Exit DS (DS) – 7.5

Thanks to Biggity for the news tip once again!

Sonic the Hegehog (VC) – 500 points
Jumpman (VC) – 500 points
Boulder Dash (VC) 500 points

Yesterday, we learned that Marvelous Games has a few announcements in store. One is in relation to the DS and two other revelations for the Wii. Nintendo Power has shed light on one of the Marvelous’ surprises: Muramasa: The Demon Blade. Muramasa: The Demon Blade, otherwise known as Oboro Muramasa Youtouden, will be releasing in North America sometime next year. Now, who wants to take a crack at the other two announcements?

Thanks to Biggity for the news tip!


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