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Update: Speaking to Kotaku, Mr. Akinori seemed to change his mind a bit…

“One of our ideas has been that on older consoles, you may have had only 16 colours. One thing we could do is make a game like Mega Man 9; do a new Sonic, but in an old style.”

“Actually, he has been working on Sonic Advance and Sonic Rush and is very keen on keeping the 2D game. But, having said that, he also thinks 3D Sonic [is good]…And he has been thinking so hard to incorporate those good things from both 3D and 2D. And this is one of the reasons that in Sonic Unleashed we have both 3D and 2D mixed gameplay, kind of switched, going back and forth…Although he thinks that the original 2D game was really good, he doesn’t intend to publish kind of a remake of the original game.” – Akinori Nishiyama, General Manager of Sonic Team, though a translator

Sonic Rush is somewhat similar to the hedgehog’s Genesis days, but it doesn’t look like we’ll be seeing a completely classic Sonic game anytime soon. However, if upcoming 3D Sonic titles such as Unleashed are at least half-way decent, perhaps it’ll give fans some hope that a Sonic title can work well in the third dimension.

Publisher XSEED may be taking the cake for one of the better publishers for Nintendo platforms over the next year and a half. International publishing for No More Heroes 2 has been arranged. And, unlike the first No More Heroes title, it has been confirmed that Ubisoft will not be publishing No More Heroes: Desperate Struggle in North America. Rather, Marvelous and XSEED will co-publish the game. As far as Europe goes, Rising Star will be handling the game.

“We’ve made no announcements at this time [Monster Hunter 3 in North America]. The major MH announcement made for the West at TGS was that Freedom Unite was coming to the US next year.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

I just can’t imagine Capcom neglecting to bring Monster Hunter 3 to North America. Even though the following isn’t as big in NA as it is in Japan, a number of other Monster Hunter titles have reached its shores; so I don’t see why Capcom would neglect a release of the game in the states.

More TGS videos

Posted 16 years ago by in DS, News, Wii | 0 comments

– Graphics appear “cleaner” than Monster Hunter: Frontier
– New motions of Water Dragon, new weapon motions, trap effects
– Can use traps underwater
– Underwater gauge is available in the TGS demo
– Monster List allows you to display details abut a monster
– You can capture a monster’s information if you use the pointer on the Wiimote (hit A as well, then move to the right corner of the screen)

Discipline: First trailer

Posted 16 years ago by in News, Wii | 0 comments

Back on Thursday, Marvelous Entertainment (Arc Rise Fantasia, Muramasa) revealed a WiiWare title they are developing: Discipline. There are only a few details that are known about the title, but the very strange trailer should give you a good idea about the game’s vibe.

Hoffman Estates, IL – October 10, 2008 – High Voltage Software, Inc., one of the world’s largest independent developers, today announced High Voltage Hot Rod Show, an intense new racing title scheduled for release on the WiiWare downloadable service later this Fall.

High Voltage Hot Rod Show requires players to master more than the basic racing skills to compete. A unique stunt system gives players multiple ways to build boost, which drastically increases a Hot Rod’s speed. If you get too greedy, you might crash and burn! The game utilizes the company’s proprietary Quantum 3 Game Engine technology, which provides graphical performance and game play not possible on other Wii titles.

Volume 2 of Nintendo President Satoru Iwata’s “Iwata Asks” series about Wii Music is now live. To read the transcript, log onto Wii.com.

Wii Music lets people turn their living rooms into fun concert halls and launches exclusively for the Wii™ console on Oct. 20. It aims to bring a deeper love and appreciation of music to everyone. Players can improvise jams on the fly with more than 60 instruments. Players simply select their instruments, and then move their Wii Remote™ and Nunchuk™ controllers as though they were playing the real thing. Wii Music transforms players’ movements into great music, even if you’ve never picked up an instrument before.


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