- Gaming Sword
- Includes Interchangeable Handle Guards
- Up to 25 hrs. of Play , 3 AA Batteries Required
- Also Features Enhanced Game-Play, LED Illuminated Blade
Star Wars: The Force Unleashed and Star Wars: The Clone Wars are two upcoming games for the Wii that would really do well will a lightsaber add-on. One of the original ideas people had when the Wii was announced was actual lightsaber battles. The Wii remote is fine by itself, but being able to put the controller in a lightsaber shell would give Star Wars games an extra “umph.” Fortuantely, Amazon has put up a few new items on its website called “Glo Swords.” They’re not exactly lightsabers, but they’re pretty darn close. With three AA batteries, you can wield the blade for 25 hours – and yes, it glows!
Amazon’s exact product description is as follows:
So far, Amazon has the Cool Blue and Scorching Red products available for $19.99 in addition to a 2-pack for $49.99. Pretty neat for the ultimate Star Wars fan, huh?
Hamburg/Germany, August 26th, 2008 – Again: She’s 17, she’s blonde and she only faces “problems“ with her hair and make up. No need to worry about anything when Sunny cruises with her rich parents the Caribbean to celebrate their wedding day.
But suddenly a thunderstorm hits the ship, Sunny falls overboard into a life boat. When she regains consciousness, she notices herself being washed ashore on the beach of an island. She has no idea either where she is or where her parents and all the other cruise shippers are – she’s lost.
This is how the PC version of Steve Ince’s adventure game So Blonde starts. Back then, Sunny faced that beautiful Caribbean scenery – now, in So Blonde for Wii™ and Nintendo DS™, this has changed: The island appears dark, no one is to see at the shores and strange black sand crunches underneath Sunny’s feet. Rugged rocks border the beaches – Sunny has to make up something to get to the inner island. What was that up there on the cliff? Wasn’t there a man? If so, why does he ignore Sunny’s cry for help? Sunny will face a new adventure…
– once again, the camera is programmed to help you along the way. If you climb a hill, the camera will help to keep your focus straight ahead
– “Our controls are more customizable than any Wii FPS shooter has ever been. Our default control sensitivity has a dead zone and look sensitivity that is very flexible and intuitive, and designed so that anyone can pick up the control and have an enjoyable game experience. Beyond that, we offer customization of the dead zone size and sensitivity, the turning speed, and adjusting the speed of acceleration of the crosshairs” – producer
– 30 member dev team
– Online multiplayer is the same as PS3/360. Same maps, modes, vehicles.
– dedicated maps for vehicles
– at least 8 playerr
– uses Nintendo WFC
– no online co-op reconfirmed
– Squad Mate Mode: adds another crosshair to the screen so a second player can help shoot
– “We are using the same engine as the Xbox 360, PS3, and PC. While the Wii console itself has no hardware shaders, we do a diffuse and alpha pass on the textures. We retain many of the particle effects and explosion effects from the engine, and do this all with a good framerate. All of this means that we’re able to achieve a high level of graphical quality for the Wii.” – producer
Nintendo already told us that its fans should not be expecting any big releases for the rest of 2008 and that they have revealed everything for 2008. However, Nintendo hasn’t said much about 2009, leaving hardcore gamers to hope for the future. Well, it looks like the future those fans have been hoping for may be even later than early 2009. In the October issue of Edge, a Nintendo statement explains that the company does not believe they have ignored the core fanbase. Moreover, Nintendo reiterated that its teams are working on hardcore games, although none will be ready for launch in early 2009.
“We have never neglected our core gamers. We still have developers working on popular core gaming franchises but we need longer to complete these games, approximately two to three years. These games are not ready to launch in early 2009 but are being worked on by all development teams.”
Thanks to Biggity for the news tip!
The Only Pinball Game for WiiWare That Lets Players Compete Head-To-Head Online
REDWOOD CITY, CA – August 26, 2008 – Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that it is bringing its classic TurboGrafx-16 Alien Crush series to WiiWare on the Wii with Alien Crush Returns.Alien Crush Returns is a sci-fi pinball game based on the classic TurboGrafx-16 Alien Crush series from Hudson Entertainment. In extraordinary pinball fashion, the game offers gameplay spanning two screens, providing players a lot of real estate to rack up points, multipliers, and bonuses. The game is played across multiple boards, all of which feature an eerie alien landscape and enemies that try to prevent pinball perfection.
“Alien Crush Returns is making pinball more sci-fi than ever” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “This is not your father’s pinball game. This unique sci-fi take on pinball includes enemies, power-ups, bonus stages and hidden surprises we know players will love.”
BIO MIRACLE BOKUTTE UPA – NES
DIG DUG – NES
DoReMi Fantasy: Milon’s DokiDoki Adventure – Super Nintendo
Spelunker – NES
Here’s the official release as well
Retro gamers rejoice! It’s time for another round of classic games that were never released in Europe before.
This, the third Hanabi Festival (named after the Japanese fireworks season), once again brings you previously unseen treats from Japan and the U.S. to enjoy via Virtual Console.
We’ve got something for everyone; from big names such as Super Mario RPG to cult hits like DoReMi Fantasy. And, if you missed it during the first Hanabi Festival, you can also download the all-time great Super Mario Bros.: The Lost Levels. And the good news is: this and all Hanabi Festival titles will remain in the Wii Shop Channel even after the Festival has ended.