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PopCap’s Mega-Hit Peggle™ Coming to Nintendo DS® This Winter

Q Entertainment Tapped to Adapt Top Casual Game of 2007for Nintendo’s Market-Leading Handheld

SEATTLE, Washington – July 25, 2008 — PopCap Games Inc., the leading developer and publisher of casual video games, today announced that later this year the company’s mega-hit game Peggle™ will be available for Nintendo DS®. During his keynote presentation at CGA Seattle yesterday, PopCap CEO David Roberts provided an early glimpse of the DS version of Peggle, which is expected to hit North American retail shelves in Winter 2008 and carry an MSRP of US$29.95. In bringing Peggle to the world’s most popular handheld gaming device, PopCap has partnered with Q Entertainment, the acclaimed Japanese development studio. Q Entertainment is already underway with the adaptation of Peggle, and will be adding features unique to the DS version that are not available in the existing PC, Mac or iPod versions of the game.

“I have a great deal of respect for Q Entertainment as one of the industry’s preeminent game developers, with a proven reputation for creativity and innovation,” stated Greg Canessa, PopCap’s vice president of video game platforms. “Q is a great choice to partner with us – they share many of PopCap’s design and creative philosophies and are equally big believers in quality and attention to detail. These factors, combined with Q’s impressive track record of success on DS and PSP, make this a natural fit. I’m confident that Q will create an experience with Peggle for DS that will both satisfy existing fans of the game and attract a new audience of on-the-go gamers who appreciate the DS for its one-of-a-kind display format and other unique capabilities.”

– First level introduces you to the basics (tutorial), located on a pirate ship
– At first, you’ll meet Meet Captain Maple Syrup
– Metroid-esque task at the end of the level: race against the clock to the start of the level
– Shop available to buy potions, level up items, and maps (for new levels)
– Sound test function

For most small video game developers, WiiWare is the perfect platform for releasing new titles. However, that doesn’t mean that some of the more famous companies, such as Konami, aren’t considering the service as a reasonable means of shipping out new content for gamers. Speaking with MTV, Castlevania’s Koji Igarashi expressed interest in WiiWare. “I’m definitely interested in WiiWare and I think it’s one of the areas that 2D can still be very strong at. I’m very much looking into that.”

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Rygar for Wii seemed to disappear off the map a few months ago; As such, people began to doubt whether or not the game was canned. A Tecno representative has commented on the situation, however, and confirmed that in spite of no news, the game is still in development. The same PR represnetative additionally commented on the lack of Fatal Frame 4 at E3, noting that it was up to Nintendo to show off the title. “Several of you asked about Tecmo’s other titles that have been announced in Japan which were not on display at the show. Fatal Frame 4 (Wii) will be published by Nintendo, so please contact your Nintendo PR contact for further information.”

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– It’s a golf title
– single and multiplayer modes
– 27 golf holes from America, Asia, Europe
– A game ’suited for all age groups’

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1. [NDS] Dragon Quest V – 644K / NEW
2. [PSP] Gundam Battle Universe – 138K / NEW
3. [PS2] Persona 4 – 41K / 233K
4. [PS3] Tears to Tiara: Kakan no Daichi – 34K / NEW
5. [WII] Wii Fit – 27K / 2,380K
6. [WII] Mario Kart Wii – 24K / 1,584K
7. [NDS] Daigasso! Band Brothers DX – 21K / 212K
8. [NDS] Derby Stallion DS – 16K / 223K

9. [PSP] Monster Hunter Portable 2 G – 16K / 2,293K
10. [NDS] Densetsu no Stafi: Taiketsu! Dire Kaizokudan – 16K / 44K

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Most would say that this year’s E3 was lacking something. Compared to previous years, the renowed gaming convention simply wasn’t as exciting as it used to be. Although I was lucky enough to receive an invite from a Nintendo to view their media summit, I was unable to go…I’m not sure if the same thing will play out next year, but you – the fans – might get a chance to attend.

“The ESA is currently in the process of receiving feedback and will make an announcement about the 2009 E3 Media & Business Summit at an appropriate time.” – ESA

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“We have said publicly that we’re looking hard at the storage situation, that we’re working on a range of solutions. We have nothing to announce now. But certainly it’s an issue we are aware of and we’re working to find a solution and we will.” – Reggie Fils-Aime

I don’t know about you guys, but by flash memory has maxed out. Numerous Nintendo representatives, including Cammie Dunaway, have made disheartening comments that the Wii should be like a virtual fridge, but I just don’t understand how that is a manageable solution. An HDD would definitely fix this situation, but opening up the SD slot directly would help as well.

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