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Red Dead Redemption studio founder shares story about meeting Miyamoto involving cancelled N64 game

Posted on April 17, 2020 by (@NE_Brian) in General Nintendo, News

Before Rockstar San Diego became what it is today – with acclaimed games like Red Dead Redemption under its belt – the team was previously known as Angel Studios. At one point, an opportunity arose in which Nintendo was almost involved with one of their projects. Shigeru Miyamoto actually stopped by the studio to check out the game, which ended up being scrapped in the end.

Founder Diego Angel spoke about the experience in an interview with Polygon. The game in question was Buggy Boogie, a project for the N64. Not much is known about the project, but it was previously stated by former software director Clinton Keith that it involved “vehicles that would eat other vehicles and adopt their powers and morph.”

As for meeting with Miyamoto, Angel told Polygon:

“Mr. Miyamoto came to the first meeting in San Diego. We had the honor that this motherf***er came to us. Mr. Miyamoto went and spent 10, 15 minutes look[ing] at it, closed the big f**king book, got his hand behind [the book], pushed it to me, looked at me and said, ‘Diego, I don’t want this.’ My balls got frozen. I lost my legs. I said, ‘F**k, f**k. I blew it.’ He said, ‘This is not what I want.’

“I said, ‘What do you need, Mr. Miyamoto?’ He said, ‘I don’t want any game designs. [Let’s] spend the next three months working on the technology and making sure it feels good.’ […] He says, ‘You’re going to throw away most of that s**t.’”

Source 1, Source 2, Via

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