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Super Mario Maker director talks about next week’s update

Posted on December 18, 2015 by (@NE_Brian) in News, Wii U

In just a few days, Super Mario Maker will be receiving a new update. We’ll be seeing new items like the Fire Koopa Clown Car, the Bookmark feature, and World Records for the different courses uploaded online. You can find the full news here and patch notes here.

Game Informer caught up with Super Mario Maker director Yosuke Oshino for some insight into next week’s update. Head past the break for comments about the Fire Koopa Clown Car, P Warp Doors, and Bumper.

Fire Koopa Clown Car

“We’ve been inspired by the huge number of courses that everyone has posted. There haven’t been any shooter game-like elements in the Mario series to-date, but as Super Mario Maker offers so much freedom, we’re hoping that users will be able to make even more worlds for Mario that have never before been seen.”

P Warp Doors

“We really struggled with this decision right up until the very end. For the people making the courses, not having the outline would be best. On the other hand, for the people playing, if there’s no outline, they may not realize they have to search for a door, and won’t have any hints where to look. Otherwise, players may be unsure about how to move forward.

“P Switch-enabled doors are not the most straightforward items to use, and by adding this outline we feel we’ve given players more options for how they can use the doors to create puzzles. Super Mario Maker is all about giving users as many options for creating courses as possible, and it’s exactly because of this we decided to add the outline in. We hope that players will come up with lots of creative new ideas, and make the most of this.”

Bumper

“We added this item to further expand the jump mechanics of the game. We hope that players will create thrilling, maybe even nail-biting courses filled with jumps. Having said that though, players are free to find their own uses for it. It may be a simple item, but it holds an infinite number of possibilities, and we’re hoping players will again find uses for it that we never imagined.”

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