Scars of Mars “Challenge Mode” update out now, patch notes
Posted on 1 day ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Several months after it came to Nintendo Switch, Scars of Mars has gone live with a “Challenge Mode” update.
This mode is the highlight of the patch, and it features strong enemies and removes Safe Rooms. A bunch of improvements are also included as well as fixes.
Below is a full overview of the update:
More: Acquire, Scars of Mars, title update
Mario & Luigi: Brothership 1.0.1 update out now, patch notes
Posted on 2 days ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo just released a new version 1.0.1 update for Mario & Luigi: Brothership.
The patch comes at an interesting time. The game has been out since November, but we’re just now getting this update. Still, it’s one you’ll want to install if you’re playing. While it doesn’t include new content, a handful of bugs have been fixed.
The full rundown is as follows:
Nintendo and Acquire brainstormed over 100 possible names for Mario & Luigi: Brothership
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
December 5: The Mario & Luigi: Brothership name has been well-received by fans, but it seems that it wasn’t an easy process to get there.
Associate producer Tomoki Fukushima and producer Akira Otani spoke about this in a new interview published today. It turns out that Nintendo and Acquire brainstormed over 100 possible names for Mario & Luigi: Brothership. Also shared is that both the west and Japan are using the same title for the first time.
Mario & Luigi: Brothership devs explain change in composers, finding ‘Mario-ness’ following Miyamoto feedback
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Mario & Luigi: Brothership have opened up about what it was like creating music for the game, including shifting composers from Yoko Shimomura to Hideki Sakamoto and some initial feedback from Mario creator Shigeru Miyamoto. This information comes from a Famitsu interview with director Haruyuki Ohashi and producer Akira Otani.
Shimomura previously handled music for the series previously. However, with the franchise seeing various changes including Acquire taking on development, Otani said they “decided to get a fresh start”.
More: Acquire, highlight, Mario & Luigi: Brothership, top
Monster Mania 5 side quest guide for Mario & Luigi: Brothership
Posted on 2 months ago by Ethan in News | 0 comments
Today, we’re looking at Monster Mania 5, which is one of the toughest (and most repetitive) optional side quests in Mario & Luigi: Brothership. For this one, you’ll take on a big group of Helmet Zok Troopers, which can each take one hit before their helmet falls off. The catch is that you have to defeat them all at once, which can get annoying. Here’s a list of the best strategies we used to clear the quest as quickly as possible.
Mario & Luigi: Brothership 100% completion checklist
Posted on 2 months ago by Ethan in Guides, Switch | 0 comments
At long last, we’ve finally 100 percent completed Mario & Luigi: Brothership – and if you’re looking to do the same, you can expect to spend somewhere around 50 hours clearing all of the game’s side content and optional challenges. Overall, it’s not too bad – there are a few tedious tasks you’ll need to complete, but all in all, fully completing this game is relatively easy as long as you’re willing to put the time in. We’ve put together a list of 100 percent completion criteria that you’ll need to complete in order to fully finish the game. Full game spoilers are contained within, so keep that in mind before you continue.
Poker battle mystery adventure RPG All in Abyss: Judge the Fake coming to Nintendo Switch
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
All in Abyss: Judge the Fake is on the way to Nintendo Switch, Alliance Arts, Acquire, and WSS Playground confirmed today. Fans can pick it up on April 16, 2025.
All in Abyss: Judge the Fake is a poker battle mystery adventure RPG. You’ll take on the role of Asuha, a self-proclaimed genius gambler who’s on a mission to take down the Witches.
A bunch of additional information can be found in the following overview:
Mario & Luigi: Brothership’s Connie initially had human-like design
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo and Acquire have shared concept art for Mario & Luigi: Brothership’s Connie, who initially had a human-like design.
We have a look at the concept art for the character above. Art director Hitomi Furuta said in an interview published today that the design changed once the team “settled on the motifs of outlets and electric plugs, and the ideas of an outlet-like face and a plug design that looks like a hat fit right into that world.”
Mario & Luigi: Brothership devs initially made an “edgier, more rugged Mario”
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
As part of a new Nintendo interview, we’re able to get some insight into the early days of Mario & Luigi: Brothership’s development and how Acquire initially pursued an “edgier, more rugged Mario”.
Nintendo wasn’t quite on board with that idea. According to art director Hitomi Furuta, the company felt Acquire should go with a look that fans would resonate with. Producer Akira Otani said Nintendo “wanted Acquire to have their own unique style, we also wanted them to preserve what defines Mario.”
Below is the relevant discussion with Furuta, Otani, and director Haruyuki Ohashi:
Nintendo “considered giving up” on the Mario & Luigi series
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has opened up about finally bringing back the Mario & Luigi series with an original installment after nearly a decade, which happened with Brothership.
Producer Akira Otani revealed in a just-published interview that there were various discussions about continuing the franchise following Paper Jam, but “needed to aim for something new that would keep up with hardware advancements while maintaining the appeal of the classic Mario & Luigi games.” After not being able to accomplish this, Nintendo “thought it might not be possible to make any more games in the series and considered giving up.” But after reaching out to Acquire, things progressed from there and that led to Mario & Luigi: Brothership.