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Capcom is back with another localization blog about Monster Hunter 4 Ultimate. Today’s write-up includes some discussion pertaining to the Insect Glaive, one of the weapons in the game.

In Japanese, the Insect Glaive is known as Souchuukon (???), which roughly translates into “Control Insect Cane”. The weapon was tentatively named Neopteron Handler in English, but the team was later given permission to change it.

Capcom ended up considering the following names before settling on Insect Glaive.

– Swarmstaff: This was the overall favorite of the localization staff, and we thought it was a short but effective name to describe the weapon.
– Hunting Bug: For this we ditched the actual weapon part and opted to focus on the bug that accompanies the hunter.
– Leechstaff: Focuses on what the bug does for the hunter while keeping the weapon name intact.
– Pherocaster: This may be a strange one, but we were trying to describe how the hunter uses pheromones to command the bug during a quest.
– Augmentor Staff: Again, this was to focus on what the bug does for the hunter rather than what the hunter does with the bug.

Capcom ended up submitting a few more names like Bug Bo and Insect Staff after director Kaname Fujioka said he “wanted something simpler and more in line with the other weapon names.” Insect Glaive was ultimately picked “due to the properties of the weapon – it’s capable of severing tails and doesn’t do blunt damage – and because there are more weapons that look like glaives than there are staffs.”

You can find more about Monster Hunter 4 Ultimate’s localization on Capcom Unity.

Twitch auto-play is at work as usual, so head past the break for footage!

Monster Hunter 4 Ultimate appears to sport a couple of visual improvements on the New 3DS. Along with improved textures, the game also features better shadows.

mh4-shadows

Aside from graphical touches, there are a couple of other things that are improved on New 3DS. It loads faster on the system, and overall performance is smoother.

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Another interview with Monster Hunter 4 Ultimate executive producer Ryozo Tsujimoto and creative director Kaname Fujioka has appeared, this time coming from Nintendo Life. The two developers tackled various topics such as the lack of a Wii U version, collaborations in the game, support received from Nintendo, and more. Check out some excerpts from the new interview below.

Monster Hunter 4 Ultimate is for 3DS – and only 3DS. Unlike Monster Hunter 3 Ultimate, there is no console version to speak of.

In an interview with USgamer, Monster Hunter 4 Ultimate director Kaname Fujioka spoke about the decision to create the title for Nintendo’s portable. Here’s what was shared:

So, for this title in particular, we focused on producing one SKU so everyone could play together. The 3DS was basically the best bet because, that way, you can play online or take your 3DS with you and play locally. You’re not chained to one TV or anything like that. For what we wanted to do with this game—basically, let people play together however they want—[portable] was really the best choice.

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GameStop has already sold out of the Monster Hunter 4 Ultimate New 3DS XL bundle. The package was definitely in stock longer than the Limited Edition Majora’s Mask system, though product for this one didn’t last long at all. Hopefully you managed to get a pre-order in if you were interested!

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Nintendo has started sending out codes for the Monster Hunter 4 Ultimate. Check the email associated with your Club Nintendo account, and you may receive a message containing the demo code.


Thanks to Eric W for the tip.


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