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Nintendo and Cygames’ new mobile game Dragalia Lost has reached a new milestone. There have been over 300,000 pre-registrations thus far, Nintendo has confirmed. Players will be provided with 900 Dragon Crystals at launch to celebrate.

Dragalia Lost previously hit 200,000 pre-registrations in late May. The game launches this summer starting in Japan.


Famitsu has provided a new round of details on Nintendo and Cygames’ mobile title Dragalia Lost. The magazine shares information on the story and characters. We’ve rounded up everything below, courtesy of Siliconera.

Dragalia Lost, Nintendo’s next mobile game, has surpassed 200,000 pre-registrations in Japan. To celebrate, players will be provided with at least 600 Dragon Crystals upon the game’s release.

Nintendo has also introduced Midgards Ormr, a green dragon who lives in the Fog Forest from long, long ago. He was the first dragon to have met the founder king Alberius and supported him with deep knowledge. His personality is stern and just. He has a second name “King of Storms” and can control the weather.


Nintendo only released one new mobile game during the last fiscal year. But during the company’s latest financial results briefing, president Tatsumi Kimishima said that the original plan has not changed.

According to Kimishima, Nintendo is still targeting 2-3 mobile games per year. “What we want is to release applications for smart devices that can be played for a long time, and if we can increase those kinds of titles, then we will build a lineup of titles that consumers will truly enjoy,” Kimishima said.

Kimishima also said that there aren’t any plans for Nintendo, Cygames, and DeNA to all directly collaborate on new mobile titles. However, there is sort of a three-company collaboration based on Cygames and DeNA’s different roles.

With past mobile apps, Nintendo has taken the lead on development. The likes of Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp have been handled by its own internal teams while DeNA has handled the back end.

With Dragalia Lost, which has come out of a new partnership with Cygames, the approach has been a bit different. Cygames designed it initially, and Nintendo “got involved at the planning stage and are now developing the game together.”


Nintendo surprised everyone with the announcement of its partnership with Cygames last week. In addition to purchasing some stake in the company, Nintendo is teaming up with the mobile developer on the brand new smartphone title Dragalia Lost.

During the Q&A portion of its latest financial results briefing, Nintendo was asked about the partnership and how it may differ from what has been done in the past with DeNA. Aside from reaffirming its commitment to DeNA, current president Tatsumi Kimishima explained that working with Cygames was needed to expand its lineup of mobile apps.

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More tidbits have emerged from the Q&A portion of Nintendo’s financial results briefing. Dualshockers provides a translation about what company executives Tatsumi Kimishima and Shuntaro Furukawa said on the mobile front. The two confirmed that Nintendo’s relationship with DeNA will continue, opened up on how the partnership with Cygames came to be, and more.

You can find a breakdown of what was mentioned below. Expect the official translation within the next few days.

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Nintendo has now opened the Japanese website for Dragalia Lost. If you’re interested, you can check it out here.

The site confirms one very important detail. Keeping in line with Nintendo’s recent mobile titles, Dragalia Lost will be free-to-play.

Pre-registration for Dragalia Lost has also opened, though it’s not being offered in the west at present. The pre-registration page is located here

Nintendo announced a partnership with Cygames tonight. To begin the collaboration, the two sides are teaming up to develop the action RPG Dragalia Lost.

Nintendo just released the first trailer for the game. Watch the debut video for Dragalia Lost below.

This information comes from Nintendo’s Tatsumi Kimishima…

For the smart-device business, we will continue the services for existing applications while also releasing new applications in order to increase Nintendo’s presence in this business. The efforts we have made to date have yielded certain responses to our goal of expanding the number of people who have access to Nintendo IP. Even so, we have not reached a satisfactory profit point yet, so our goal is to further expand the scale of this business to develop it into one of the pillars of revenue.