Submit a news tip



Davide Soliani

NDTV has a new interview up with Mario + Rabbids Kingdom Battle director Davide Soliani. Among other things, Soliani confirmed that the game won’t make use of Switch’s touchscreen, and also teased some surprises.

Find the various comments from Soliani below. You can read the full interview on NDTV here.

Ubisoft shared a new video today for Mario + Rabbids Kingdom Battle. Below, creative director Davide Soliani and lead producer Xavier Manzanares walk you through characters’ unique abilities, diverse weapons, and advanced tactics in co-op.

Just a few weeks before the start of E3, Mario + Rabbids Kingdom Battle suffered from some significant leaks. Key art was posted online as well as extensive marketing plans with quite a few details. Many were initially skeptical about Mario + Rabbids Kingdom Battle, but that all changed once we got a good look at the game at E3.

Eurogamer recently chatted with creative director Davide Soliani and composer Grant Kirkhope about the leaks. Hear what they have to say below.

Mario + Rabbids Kingdom Battle is not your typical game. It makes sense then that during early development, Ubisoft considered a few different genres for the title.

Creative director Davide Soliani told Glixel that Mario + Rabbids Kingdom Battle was initially considered as a musical, or even a first-person shooter. He said:

“We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans.”

Soliani had also mentioned that, early on, a group of five people came up with 13 ideas. Most of these are a mystery.

Source

Mario + Rabbids Kingdom Battle takes inspiration from all sorts of games and sources. Among these was actually Mario Kart. Although the two are in completely different genres, creative director Davide Soliani mentioned to Game Informer that the team wanted to translate that action into the Switch game.

Davide said the following when asked how Mario + Rabbids sets itself apart from other strategy titles:

“Since the very beginning, when we started to brainstorm this game, we wanted to come up with something that was totally new. If we were going to propose to Nintendo, we knew we had to have something that they were not used to or that they weren’t already doing. So, we started with the intention of saying we should renew the genre a little bit. We thought that tactical games are known to be slow paced and they tend to be a little niche, so why not try to have something very dynamic and colorful and fast paced. That’s why our first reference was Mario Kart. How cool would it be to try to translate that kind of action into the combat of our game? Compared to a lot of other tactical games, you see enemies taking cover and the heroes are doing the same, and they’re both shooting at each other, but they’re not moving much. In our game, the A.I. is coming towards you, so you must react to the situation, and the action is focused on moving around the battlefield.”

Today, GamesIndustry published a new interview with a couple of people involved with Mario + Rabbids Kingdom Battle. Director Davide Soliani and composer Grant Kirkhope participated in the discussion.

During the interview, Kirkhope talked about first finding out about the game, also shared an… interesting story about an encounter with Shigeru Miyamoto from his time at Rare. Soliani also talked about being starstruck with Kirkhpoe, worries stemming from the initial leaks, and the game’s inspirations.

You can find that and a bit more below. You can read up on GamesIndustry’s full piece here for additional comments.

Mario + Rabbids Kingdom Battle

Ubisoft published a new video for Mario + Rabbids Kingdom Battle. Creative director Davide Soliani talks about the E3 announcement and his emotions at the time, and those who tried the game at E3 share their opinions about the demo. Watch the video below.

Nintendo UK has a new interview up with Mario + Rabbids Kingdom Battle developer Davide Soliani. Soliani spoke about what it was like originally pitching the idea to Nintendo, the emotional reveal at E3 last week, and more. Read on below for his various comments.


Manage Cookie Settings