Mega Man Legacy Collection retail listing pops up on Amazon
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Check out the listing here.
Mega Man Legacy Collection – challenges gameplay (off-screen)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 1 Comment
More Mega Man Legacy Collection footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Mega Man Legacy Collection – Challenge Mode details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Siliconera has shared new details about Mega Man Legacy Collection’s Challenge Mode in an article published today. Read on below for an information summary.
– Challenge Mode has many different objectives
– Ex: rush to defeat all of Mega Man 2’s bosses
– Ex: see how quick you can defeat Mega Man’s Yellow Devil
– One challenge blends stages from all six Mega Man games into one
– This begins on Cutman’s stage from Mega Man and after a fight with a Big Eye, a black hole whisks players to a stage from Mega Man 2
– Each stage transition reloaded Mega Man will a fully charged stock of weapons from the game he jumped into
– Challenges are timed
– Item 2 in Mega Man 2 creates a helpful rocket sled that lets you fly past bottomless pits in one of the Mega Man 2 challenges
– Players have five minutes to complete a challenge
– Your best time is saved
– Challenges include:
– Mega Man 1 – 6 (has levels from all six Mega Man games)
– Mega Man 1 Megamix (a remix challenge only with levels from Mega Man 1)
– Mega Man 1 Robot Rush
– Yellow Devil (a battle with Dr. Wily’s Yellow Devil)
– Mega Man 2 Megamix
– Mega Man 2 Robot Rush
Mega Man Legacy Collection details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
These details come from Capcom’s live stream for Mega Man Legacy Collection that was held yesterday…
- Rapid fire is in and totally optional
- No shoulder button weapon switching
- Menus use Japanese artwork; U.S/EU packaging in the museum
- Complete Works arranged music on menus, not in-game
- All six games retain the one frame button lag from NES
- Menu colors are based on the original Mega Man color coordinates from Capom’s old licensing manual
- Replays limited to 100 individual replays
- One save slot per game
- Considering a hot key for save/load state
- There’s a platinum trophy for PlayStation 4
- No Navi Mode (i.e in-game hints)
- The intent of this collection is to present MM1-6 on modern consoles in the highest quality possible. *If* sales are good, they will consider collecting other Mega Man games.
- No 3DS details until much later
- They did not specify why the Wii U is being left out, just one of those “not right now” answers
More Mega Man Legacy Collection details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 3 Comments
On his Twitter page, Digital Eclipse’s Frank Cifaldi has been sharing additional details about the Mega Man Legacy Collection, which was announced earlier in the week.
Here’s a summary of what Cifaldi mentioned:
– Save slot for each game
– Won’t feature any new art that isn’t featured in the big Mega Man 25th anniversary art book
– No filter, NTSC composite simulation, RGB monitor filters
– Unclear if 3D will be supported
– Can stretch 16:9 if you want
– Not restoring unused content from the Mega Man 3 cart
– Audio is apparently “spectacular”
– The team contracted an expert to help with audio
On the project’s intent:
My god, though, I promise this isn't a cheap cash-in collection. This is our attempt to prove there's a market for respecting our heritage.
— Frank Cifaldi (@frankcifaldi) June 9, 2015
Decision to focus on the first six Mega Man games:
@ZeroAndShadow @Capcom_Unity because I'd rather spend time on extras than on making more games work
— Frank Cifaldi (@frankcifaldi) June 9, 2015
Mega Man Legacy Collection launches on the 3DS eShop this winter.