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Excitebike 64

A new N64 game is making its way to Nintendo Switch Online in the form of Excitebike 64. It will be available starting August 30 as part of the service’s Expansion Pack tier.

Here is some additional information on the game:

Excitebike 64 is out now on the North American Wii U Virtual Console, and launches in Europe on December 8. View the official trailer below.

Excitebike 64 debuted on the North American Wii U Virtual Console today. GameXplain is now sharing some footage, which can be seen below.

A surprising title is making its way to the North American Wii U Virtual Console this week. Tomorrow, Excitebike 64 will be available on the eShop, Nintendo’s website reveals.

Here’s a brief overview:

“Grind your way through the extreme sport of motocross, and attempt over a dozen outrageous tricks, such as heel clickers, cliffhangers, and bar hops! Select from six different riders—each with their own unique style—and race across 20 stadium tracks and outdoor courses. You can also create your very own courses or race against up to four friends.”

Excitebike 64 will cost $9.99.


Last month’s issue of GamesTM has a very interesting feature on the making of Excitebike 64. We encourage you to pick up the magazine to read it in full, though we wanted to share some of the information and comments here.

Excitebike 64 was the next title from Left Field Productions following the Nintendo-published NBA Courtside. Several ideas were pitched, many of which were focused around sports given the studio’s specialty in the genre. The possibility of a motocross game was flying about in part due to a few producers at Left Field enjoying it, and that’s what was ultimately selected.

Henry Sterchi, a producer from Nintendo working on the title, mentioned to GamesTM that Excitebike 64 began “as a more traditional motocross game”. However, as ideas were being prototyped and mechanics were being worked on, Left Field came up with an idea of developing a sequel to the NES classic. It was eventually proposed to Nintendo, who approved it soon after.

Sterchi told GamesTM:

“Excitebike 64 started out as a more traditional motocross game to prove out the core engine, handling and basic play. The handling was physics-driven and realistic, but I wouldn’t have called it a technical simulation. We did try some real-time track deformation such as tyre ruts, but it was abandoned because it wasn’t that fun and quite a technical drain.”

“We’d already discussed and prototyped the thing we wanted around the turbo mechanic and track designs in order for it to be an authentic Excitebike experience, so it was always the hope that they’d go for it and if it didn’t work out, it was ready to stand on its own as a more traditional motocross racer.”

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