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Final Fantasy VIII Remastered

Fans have long been waiting to play Final Fantasy VIII on modern platforms. Square Enix delivered on those desires at E3 2019 last month when it announced a remastered version, which is coming to Switch.

Famitsu recently spoke with Square Enix’s Yoshinori Kitase to talk more about Final Fantasy VIII Remastered. Kitase commented on why now is the right time to revisit the game, difficulties during development, and more. We’ve prepared a full translation of the interview below.

During its E3 press conference, Square Enix announced a remastered version of Final Fantasy VIII, which is due to be released sometime this year. The remaster technically isn’t being handled by Square Enix however – Dotemu are the ones developing the remaster. Dotemu specialize in bringing retro games to modern platforms; some of their most recent works include Windjammers 1 and 2, Wonder Boy: The Dragon’s Trap and Streets of Rage 4.

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Square Enix announced Final Fantasy VIII Remastered earlier tonight. We now have a little bit of information as to what’s new.

First, the game can be sped up by 3x in 3x speed mode (excluding movies). There’s also a battle assist mode that maxes out your HP and Active Time Meters, as well as lets you use specials at any time. Square Enix lists being able to turn random encounters on/off as a feature as well. Finally, Square Enix has mentioned “overhauled visuals”.

Here are a couple of comparisons between the remastered and original version:


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