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Yoshinori Kitase

Direct sequels to mainline Final Fantasy games isn’t something that we see very often. But with Final Fantasy X, that’s a path Square Enix decided to pursue. The RPG ended up seeing a sequel with Final Fantasy X-2 that brought back familiar faces from the original.

Producer Yoshinori Kitase spoke about Final Fantasy X-2 in a recent blog post, and revealed some interesting information about its name. It turns out that deciding on a title for the project was “one of the biggest challenges” the team encountered. Kitase actually revealed that with X-2, Square Enix “was initially worried that it would be mistaken for Final Fantasy XII and turned it down.” But “they’ve grown fond of it” since that point.

Famitsu recently published a new Final Fantasy X developer interview with writer Kazushige Nojima, character designer Tetsuya Nomura, and producer Yoshinori Kitase. As part of that, the two revealed some interesting origins about main character Tidus. It turns out that he was originally imagined as a plumber.

Nojima stated the following, as translated by Kotaku:

Yoshinori Kitase has had a long and prestigious career at Square Enix. He joined the company in 1990, and one of the first games he worked on was Final Fantasy V. Because of that, and given that Square Enix hasn’t done a realistic retelling, he’d be up for remaking that RPG someday.

Kitase told GameReactor in a recent interview:

Game Informer recently interviewed Final Fantasy VIII director Yoshinori Kitase, who spoke about the game’s initial release. The two sides discussed how it was initially received, some plans for Laguna that never came to fruition, and the one thing Kitase would change.

You can find excerpts from these topics below. For the full discussion, head on over to Game Informer.

Game Informer recently had a chance to speak with Final Fantasy X producer Yoshinori Kitase. During the discussion, Kitase commented on the now infamous laughing scene, the divisive reaction to Blitzball, and the possibility of Final Fantasy X-3 happening.

Below are those excerpts:

Fans have long been waiting to play Final Fantasy VIII on modern platforms. Square Enix delivered on those desires at E3 2019 last month when it announced a remastered version, which is coming to Switch.

Famitsu recently spoke with Square Enix’s Yoshinori Kitase to talk more about Final Fantasy VIII Remastered. Kitase commented on why now is the right time to revisit the game, difficulties during development, and more. We’ve prepared a full translation of the interview below.