Square Enix’s Yoshinori Kitase interested in remaking Final Fantasy V someday
Posted on 2 months ago by Brian(@NE_Brian) in GBA, General Nintendo, News | 0 comments
Yoshinori Kitase has had a long and prestigious career at Square Enix. He joined the company in 1990, and one of the first games he worked on was Final Fantasy V. Because of that, and given that Square Enix hasn’t done a realistic retelling, he’d be up for remaking that RPG someday.
Kitase told GameReactor in a recent interview:
Final Fantasy VIII director on the game’s original reception, scrapped plans for Laguna, what he would change
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Game Informer recently interviewed Final Fantasy VIII director Yoshinori Kitase, who spoke about the game’s initial release. The two sides discussed how it was initially received, some plans for Laguna that never came to fruition, and the one thing Kitase would change.
You can find excerpts from these topics below. For the full discussion, head on over to Game Informer.
Square Enix on Final Fantasy X’s infamous laughing scene, divisive Blitzball reaction, possibility of X-3
Posted on 10 months ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Game Informer recently had a chance to speak with Final Fantasy X producer Yoshinori Kitase. During the discussion, Kitase commented on the now infamous laughing scene, the divisive reaction to Blitzball, and the possibility of Final Fantasy X-3 happening.
Below are those excerpts:
Square Enix on why it decided to remaster Final Fantasy VIII, difficulties, more
Posted on 10 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Fans have long been waiting to play Final Fantasy VIII on modern platforms. Square Enix delivered on those desires at E3 2019 last month when it announced a remastered version, which is coming to Switch.
Famitsu recently spoke with Square Enix’s Yoshinori Kitase to talk more about Final Fantasy VIII Remastered. Kitase commented on why now is the right time to revisit the game, difficulties during development, and more. We’ve prepared a full translation of the interview below.