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IronFall: Invasion

IronFall Invasion has now launched on the European 3DS eShop. Since the game is available, it’s been revealed how big the download is. IronFall Invasion requires 3,859 blocks of free space.


IronFall Invasion launches tomorrow – in Europe that is. VD-Dev is still working on the game’s North American release, which may take place on February 26.

The studio wrote on Twitter today:

Once we receive an absolutely final North American date for IronFall Invasion, we’ll let you know.


Vd Dev Games has announced that now that IronFall Invasion will be releasing this week in Europe they can focus on a North American release.

They confirmed via twitter earlier today that they will are working on it now, and hope that it will not take long and are estimating a possible end of February release.

10th February 2015 – On 13th February, a three-year project by three talented indie developers is set to be unveiled exclusively on Nintendo eShop* for Nintendo 3DS, with IRONFALL Invasion bringing an energy-fuelled, 60 frames per second**, third-person action experience to handheld console owners. Best of all, some free content will be available from launch for players to try out the game.

At a time when Earth has been invaded by an alien horde, IRONFALL Invasion pits you in the military boots of a courageous resistance movement fighting to reclaim the planet from the clutches of the Dyxides. The action will take players across the globe, with intense battles raging across urban landscapes, underground laboratories, vast canyons, and even inside a volcano, with the constant need to find cover in the environments and keep an eye on your heart rate – if the latter exceeds 200, your fight is over.

For Nintendo 3DS system owners***, the touch screen is your key battle instrument, with the ability to aim at enemies using the stylus, while also enabling you to perform other actions like reloading weapons or dropping into cover. Meanwhile, for players with New Nintendo 3DS or New Nintendo 3DS XL hardware, the system’s C Stick allows for quick and precise aiming when targeting enemies in the heat of a stand-off.

There are two purchasable modes in IRONFALL Invasion – IRONFALL Invasion: Campaign and IRONFALL Invasion: Multiplayer.

– IRONFALL Invasion: Campaign features 11 action-packed single-player levels, as well as 78 additional challenges that are unlocked as you progress through your overall mission to liberate Earth.

– IRONFALL Invasion: Multiplayer allows for up to six players to face-off in local and online multiplayer scenarios, with 6 different arenas, classic modes from “3 vs. 3” to “free-for-all”, and even the ability to bet in-game credits, which are tied to a player’s XP and rank, on your chances of winning a match. On top of this, a Survivor mode gives you the chance to train solo and hone your skills against CPU-controlled opponents within a variety of time-based scenarios.

Downloadable from Nintendo eShop, fans can purchase either mode separately for £8.88 ( €9.99****) each, or the entire game for £17.98 (€19.98). Fans purchasing both modes separately will gain access to a new multiplayer weapon, the HR pistol, while those purchasing both modes together as one bundle will receive the HR pistol plus a Jukebox feature that allows you access to the game’s soundtrack. However, free content will be available to all players from launch, with the chance to sample the first level of IRONFALL Invasion: Campaign plus the local and online multiplayer features of IRONFALL Invasion: Multiplayer, including one multiplayer arena and a limited number of characters and weapons when compared to the purchasable mode.

Developed exclusively for Nintendo 3DS handheld systems by independent developer VD-DEV, prepare for intense 60 frames per second action and fluid gameplay that also maximises the unique features of New Nintendo 3DS and Nintendo 3DS XL when IRONFALL Invasion lands on Nintendo eShop for Nintendo 3DS on 13th February.

To learn more about the game and the team of talented developers behind its release, a new developer interview feature with the team can be viewed at: For a further taste of the battle lying ahead, the game’s launch trailer can also be checked out at: .

For further details:
Nintendo 3DS Guided Tour
New Nintendo 3DS website

Nintendo 2DS Website

Nintendo 3DS (UK) on Facebook

Nintendo 3DS (UK) on YouTube

Nintendo of Europe on Twitter

Nintendo UK on Twitter
*Wireless internet connection required. The registration of Nintendo Network ID and acceptance of the network related terms and privacy policies required.
** Game runs in 60fps when 3D is turned off on a user’s system.
*** While not a requirement to play the game, IRONFALL Invasion is also fully compatible with the Circle Pad Pro accessory, sold separately to the hardware.

**** All prices in Nintendo eShop, incl. VAT.

IronFall Invasion sounds like it will be a pretty lengthy experience. As part of an interview with Ask Your Mum Gaming, the studio said that there will be several hours of gameplay – specifically 7 or 8 hours. There will be 11 levels in total.

VD-Dev also commented on other aspects of IronFall Invasion. The game features mini-games as previously mentioned, along with ten different enemies, big bosses, and numerous weapons.


Another noteworthy tidbit coming from today’s European 3DS press release is a release date for IronFall Invasion. According to the announcement, VD-Dev’s title is set to launch on February 13 via the eShop. We’ll let you know if this date ends up applying to North America as well.

Source: Nintendo PR

IGN published a new article about IronFall: Invasion, and it contains a few details about the game. Find the information rounded up below.

– Has Gears of War’s sticky cover and active reload
– Enemies will pop in and out of cover while trying to flank you
– Campaign and wave-based co-op mode has only shown one enemy thus far
– It’s a rifle-wielding enemy
– Uses the New 3DS’ c-stick for aiming
– Can adjust speed settings for aiming
– Cut-scenes show two separate characters’ POVs during cutscenes on the top and bottom screens
– Flickering hallway lights affect the hero character Jim in real time
– Early in the single-player story, Jim gets too close to a bomb detonation, causing disorientation in the form of a wobbling camera and frantic blinking during his recovery
– 60 frames per second with 3D off


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