RISE: Race The Future launches for Switch on July 22
Posted on 4 days ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
IronFall developer VD-Dev will soon be publishing its next game on Switch. In both North America and Europe, RISE: Race The Future launches July 22.
Here’s the rundown of everything you need to know about the game:
RISE: Race The Future Switch footage
Posted on 5 days ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
In the near future, IronFall developer will be bringing RISE: Race The Future to Switch. See some gameplay footage in the video below.
RISE: Race The Future – “Game Modes” trailer
Posted on 6 days ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
VD-Dev has shared a new trailer for its Switch title RISE: Race The Future that highlights the game’s various modes. Check it out below.
RISE: Race The Future launches on Switch in July
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
IronFall developer VD-Dev initially released RISE: Race The Future at the end of last year. That game will now be available on Switch sometime in July, the studio has announced.
Here’s an overview of RISE: Race The Future, along with a trailer:
RISE: Race The Future no longer in the works for Wii U, but VD-Dev still hoping to make a Switch version
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch eShop, Wii U eShop | 15 Comments
IronFall Invasion developer VD-Dev announced RISE: Race The Future for Switch and Wii U. Development is moving forward – despite the sad passing of the studio’s co-founder Fernando Velez.
Some platform changes have been made since the original announcement. For one thing, Wii U is now out of the picture. VD-Dev is also focusing on PC first, with other platforms to follow. VD-Dev still hopes to make a Switch version, but since the game is initially launching at the end of this year, we won’t be seeing it on a Nintendo platform until 2018.
VD-Dev co-founder Fernando Velez has passed away
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Update: VD-Dev added the following on Twitter:
@VdDevGames a cardiac failure, with complications.😢
— VdDev (@VdDevGames) July 22, 2016
VD-Dev co-founder Fernando Velez has passed away. The studio passed along today’s sad news through Twitter.
The tweet reads:
We are deeply saddened to announce that Fernando Velez passed away. This is a tremendous loss for all of us and for the video game community
— VdDev (@VdDevGames) July 22, 2016
VD-Dev is behind the 3DS eShop game IronFall Invasion. The studio announced its next game RISE: Race The Future at the end of May.
We are very sad to hear of Velez and wish his family the best during this tough time.
IronFall Invasion dev announces RISE: Race The Future, coming to NX, Wii U, 3DS
Posted on 3 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch, Wii U eShop | 17 Comments
IronFall Invasion developer VD-Dev has announced its next project. This winter, the studio will be launching “RISE: Race The Future”.
Here’s what we know thus far:
RISE: Race The Future is a racing game set in a near future where a new kind of wheel technology will let you race on all type of terrains and especially on water.
The racing style is arcade oriented and based on mastering extreme drifts. One of the clear inspiration is Sega Rally.
In addition to the arcade mode, a history mode will allow the player to unlock the futuristic cars exclusively designed for the game. Throughout the progression the enigmatic sci-fi scenario will also reveal the real purpose of RISE: Race The Future.
VD-Dev is working with professional automotive designer Anthony Jannarelly on RISE: Race The Future. Jannarelly penned a couple of supercars for W Motors: the Lykan Hypersport and the Fenyr Supersport. He’s also produced the “curvy retrofuturistic roadster named Design-1 whose evolutions will appear in RISE: Race the future”.
A teaser trailer for RISE: Race The Future can be found below. The game will be released in Winter 2016 on Wii U and 3DS, though an NX version can also be expected next year.
IronFall Invasion returns to the 3DS eShop
Posted on 3 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Following some maintenance that took place last night, IronFall Invasion is back up on the eShop. The game was originally removed due to an exploit that users were taking advantage of on their 3DS systems.
VD-Dev shared the news about IronFall Invasion’s return on Twitter, writing:
Thanks 3DS fans! #ironfall is back in the eshop! Continue the Campaign & join others in the improved Multiplayer! Each mode €10/$10.
— VdDev (@VdDevGames) October 14, 2015
Accompanying today’s news is the release of a new update for IronFall Invasion. Head on over to the eShop to grab it.
Update: Also North America – IronFall Invasion temporarily pulled from the European 3DS eShop
Posted on 3 years ago by Brian(@NE_Brian) in 3DS eShop, News | 16 Comments
Update: IronFall Invasion has also been removed from the North American 3DS eShop, likely for the same reason.
Announced via one of Nintendo’s Twitter accounts, IronFall Invasion has been temporarily removed from the European 3DS eShop. It will likely be re-added to the digital store at some point in the future.
IRONFALL Invasion is temporarily unavailable on Nintendo eShop. Apologies for the inconvenience. Stay tuned for more information.
— Nintendo of Europe (@NintendoEurope) August 11, 2015
Nintendo didn’t say why IronFall Invasion was removed from the eShop, but the reasoning is pretty clear. It was recently revealed that the download could be used for homebrew on 3DS.
IronFall Invasion surpasses 300,000 downloads
Posted on 4 years ago by Kirara Koneko(@KiraraKoneko) in 3DS eShop, News | 15 Comments
3DS eShop title IronFall Invasion has now surpassed 300,000 downloads.
There is now an update available that adds quite a bit of new features to the game.
New features for all players:
In the Controls menu of the game’s settings, the “Aim Sensitivity” and “Camera Sensitivity” sliders have been expanded with more increments to allow for finer tuning according to the player’s preference.
In Multiplayer: in the “free-for-all” game mode, players who leave a game before the end have their score reset.
In Multiplayer: the range of the “shock gun” item has been increased.
In Multiplayer: the damage and bullet statistics of the “grenade launcher”, “explosive rifle” and “shotgun” items have been adjusted accordingly to reflect balance issues noticed in user comments.
In Multiplayer: the respawn algorithm has been improved.
During a sprint, it is now easier to turn left and right.
The U-turn command (pressing back twice) has been improved to decrease involuntary U-turns; it is now necessary to press back twice in a faster way than before.
New features for players that purchased IRONFALL Invasion content:
In Multiplayer: when joining a quick online match, it is possible for players to filter out the “Tanks (Demo)” map from their quick online match search, to allow for more variety in the automatic selection of arenas.
In Multiplayer: players will now remain invincible for 4 seconds when they respawn.
In Multiplayer: players will now also receive credits if they finish in second place.
It is now possible to take cover while sprinting.
There is now an additional lock-on on the vertical (Y) axis in aim mode.