Jonathan Biddle wants all of his future games on Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
Yesterday, we learned that Jonathan Biddle left Curve Studios. Biddle largely contributed to Fluidity, Explodemon, and Stealth Inc.
Biddle’s newest project “White Space” remains in development – though he’s currently deciding whether to continue with it “or make something else I’ve got in mind.” Whatever the future holds, it sounds like we can expect his games on Wii U.
Biddle told Nintendo Life:
As far as I’m concerned, I want my future titles to be on everything, and that certainly includes Wii U – I love the thing. However, I think I’m probably nearly two years out.
Check out a trailer for White Space below:
More: indie, Jonathan Biddle, onebitbeyond, White Space
Jonathan Biddle leaves Curve and forms new studio, will continue working with the company
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Jonathan Biddle has moved on from Curve Studios. However, that doesn’t mean he’s cutting ties with the company.
Biddle, formerly the design director for Curve Studios, has created new studio “onebitbeyond”. He will now continue work on his new project “White Space” (unclear if the game is coming to Wii U). Curve is publishing White Space, so Biddle’s relationship with the company remains unaffected.
While at Curve, Biddle led the way on the Fluidity games for Wii and 3DS. He also worked on Stealth Inc and Explodemon.
More: Curve Studios, indie, Jonathan Biddle, onebitbeyond
Stealth Inc 2 estimated to be twice as big as the original, nearing completion
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Curve Studios is wrapping up work on the Wii U exclusive title Stealth Inc 2. The game is said to be “in the final straits now”, according to the company’s Jonathan Biddle.
Biddle tweeted a status update for Stealth Inc 2 earlier today while also revealing that the game is about twice as big as the original.
He said:
Stealth Inc 2 has turned out huge. 182 rooms, over 500 screens in size. It's about 2 Stealth Inc 1s, which sounds somehow like it should be.
— Bidds (@onebitbeyond) July 22, 2014
Phew! Stealth Inc 2 in the final straits now. All content and features done, just messy and buggy. Submission mere weeks away.
— Bidds (@onebitbeyond) July 22, 2014
We've made this monster in only nine months too. Probably only possible because we made it all in GameMaker first to solidify the design.
— Bidds (@onebitbeyond) July 22, 2014
Curve on bringing Stealth Inc 2 to Wii U, working with Nintendo, Iwata’s involvement with Fluidity: Spin Cycle, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 1 Comment
CVG is among the outlets to have put up an interview with Curve Studios following the announcement of Stealth Inc 2 for Wii U today. Design director Jonathan Biddle and managing director Jason Perkins shared more about bringing Stealth Inc 2 to the Wii U eShop, past experiences working with Nintendo (including Satoru Iwata’s involvement with Fluidity: Spin Cycle), and more.
You can find Biddle and Perkins’ comments after the break. For CVG’s full article, check out this link.
Curve talks Stealth Inc 2 – details, Nintendo asked for the original, future Wii U support coming, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Earlier today, IGN published a new article about Stealth Inc 2 with details from Curve Studios managing director Jason Perkins and design director Jonathan Biddle. You can find information rounded up from the site’s article below.
– Game being brought to Wii U for many reasons
– Managing director Jason Perkins and design director Jonathan Biddle “love Nintendo and we want to give Iwata a hug”
– Stealth Inc incorporates many of the lessons learned while working on Fluidity for Wii and 3DS
– Nintendo asked Curve for a Nintendo version of Stealth Inc
– Curve couldn’t do it at the time since everyone was involved with bringing out an edition for Sony consoles
– Instead, Curve settled on bringing the game’s sequel to Wii U
– Designed exclusively from the ground up for Wii U
– Uses the GamePad features
– Co-op mode included
“I guess we really wanted to expand what we did the first time. One of the things with the original is because the levels are very short and built around this punishing loop, where you make a mistake and get sent back a very short time. They’re very cerebral, but also very precise. If you play too many of those levels in a row then you get burnt out very quickly. You’ll come back later as you enjoy it, but playing too quickly you get frustrated. So what we wanted to do was smooth that out a bit so you have the same gameplay but you’re able to have some downtime.” – Biddle
“What we’re doing with the sequel is still having that test chamber-based gameplay, but we’re pulling back. A clone will escape from the test into the facility at large, and then we’ll have a Metroid-structured game that sits in front of the test chambers. So you’ll explore the facility with a classic Metroidvania structure using abilities, getting to different areas and enemies in the exploration structure, but it’ll be more leisurely paced as regards the test chambers that you find and then enter in order to rescue the clones from within. There’s this dual-layer of gameplay so there’ll be intense tasks to do when you want, but also you can pull back and explore when you want to do more relaxed things. You’re not up against the clock any more so, if you can’t figure it, go off and leave it.” – Biddle