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Lucía Prieto

Temtem interview Crema

Temtem, a massively multiplayer creature-collection adventure, is finally out on Switch after previously spending a couple of years in early access. Crema game director Guillermo Andrades and community manager Lucía Prieto have now shared more about the title in an interview with Nintendo Everything.

Some of the topics we discussed include how the studio landed on the idea to make Temtem, how it has evolved since its debut in early access, whether we could see the IP featured outside of games, and the possibility of a sequel. You can read our full interview below.

Temtem Pokemon

As a creature-collection game, Temtem has seen a number of comparisons to Pokemon. Crema, the studio behind Temtem, has now weighed in on those comparisons.

In an interview with Nintendo Everything, Crema’s Lucía Prieto said that the team actually finds those comparisons “healthy to a degree.” However, the developer feels it’s necessary to say that “Temtem is not backed up by 25 years of learning, progressing and developing, and that we’re a much smaller IP who hasn’t branched out beyond game development.”

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