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Masamichi Abe

Pikmin origins concept art N64

The original developers behind Pikmin have discussed the game’s origins, including how it was originally being developed for the N64.

Masamichi Abe, who was director at the time, said in a new interview published today that “discussion of this project started during the transition from Super NES to Nintendo 64, so we had a strong aspiration to utilize its ability to display a large number of characters on screen.” Shigefumi Hino, who also was director, added that it was originally “envisioned a game that would control a lot of characters with AI.” The interview includes a number of concept art / images as well, and character designer Junji Morii talked about being inspired by Tim Burton.

I wouldn’t make too big a deal out of this yet as the tweet is unclear, but Namco Bandai’s Katsuhiro Harada has said on Twitter that Masamichi Abe is “working on some Nintendo original title”.

The short message is as follows:


Since Harada’s tweet is vague – especially the mention of “some Nintendo original title – it’s not worth making a big deal out of just yet.

Masamichi Abe started out at Namco, but eventually moved on to Nintendo. He’s worked on the Pikmin series, Metroid Prime: Hunters, and more.

Source, Via


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