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Nihilumbra

Nihilumbra was one of the many indie titles showcased for Nintendo platforms at E3 this year and the folks over at Mii-gamer sat down with developer Beautiful Games to talk about their design process and more, here’s an excerpt of the interview:

7. Nihilumbra is your first game to be released on Nintendo platforms. Why did you decide to bring Nihilumbra over to the Wii U? What is your opinion on the Wii U? Is it a good platform?

Kevin: When we started developing Nihilumbra, the WiiU didn’t exist at all, but as soon as we saw it announced we thought that it was a great platform for our game, mainly because it’s mechanics. It would be really hard (if not impossible) to port Nihilumbra to a console with a typical controller, but with that touching interface… it was perfect.

Sometime later, in a convention, we met someone from Nintendo Europe and we showed him the game. “We think that this game would be great on a WiiU” we said, “Well, what can we do to make it happen?” he answered. Everything was really easy an natural after that.

I guess that I have two different subjective opinions about WiiU, as a game designer and as a gamer.

As a game designer, I would say that it’s absolutely great. I always say that it’s the best thing that happened to console hardware since they added joysticks to controllers. With it we can make games that weren’t possible before, we can introduce asymmetric local multiplayer because, for the very first time, we have two different screens and two different input modes at the same time in one console. Really, as a game designer, I am constantly having new ideas of games that were not possible before.

As a gamer, I would say that I am concerned about the same stuff that concerns everyone: The games. It seems that there are not too many great games right now. It’s impossible to predict the future, and I’m no analyst. Let’s just say that, if Nintendo manages to build a strong base of games, it will have everything it needs to be a great console.

You can check out the full interview here

(Thanks to Mike for the tip!)

Unity has been running on Wii U for some time now, but the tech behind it doesn’t sound entirely up to snuff. The developer behind Nihilumbra, for example, has been encountering “some technical issues” in bringing the game over to Nintendo’s console. This has resulted in a longer-than-expected wait for the eShop release.

BeautiFun Games told DQTechNews:

“The game should be available on the market already, but we are having some technical issues with Unity port for Wii U that are delaying the release.”

Source

Nihilumbra details

Posted on 10 years ago by (@NE_Brian) in News, Wii U eShop | 1 Comment

BeautiFun Games has shared several new details about Nihilumbra, including a price point. You can find a roundup of information below – which also includes a tease for the studio’s next game.

– They expect to release it on March but can´t assure it
– Priced at €8,99 and $9,99
– 1 player controls: move the character with d-pad or joystick, jump with A or B and paint & choose colors with the touchscreen
– 2 players assimetric gameplay: move the character with the d-pad of the Wii Remote and jump with button 2; other person manage the colors within the touchscreen
– Wii U Versions includes all the achievement from the Steam version
– Finishing the game unlocks the “emptyness mode”, with differente puzzles, more enemies and harder.
– When Off-TV mode in activated the main screen shows the logo of Nihilumbra and the sound moves from the TV to the Gamepad.
– Beautifun Games next game is called Megamagic. They say it is a mix of Comand & Conquer, Street of Rage, Pokémon and classic Zelda gameplays.
– Megamagic is stated to PC but they have something planned for the other platforms they have visited before (iOS and Wii U, but they never said their names)

Source


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