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Patrick Plourde

Last August, Child of Light creative director Patrick Plourde posted a photo that many interpreted as a sequel tease. That was actually a “four or five page” document that details a prequel, which he now regrets sharing.

Plourde shared those ideas for a prequel while speaking with VGC. It would be about childhood friends growing apart as they become adults. The game would also take some inspiration from the ballet Swan Lake while examining the nature of both love and friendship and how people change as they grow up. Visuals would remain similar to the original title, but the gameplay could be “a bit more operatic” and “slightly more adult”.

It’s no secret that Beyond Good & Evil did not perform up to Ubisoft’s expectations. While the game was met with a great reception from critics, it wasn’t a financial hit.

The fact that Beyond Good & Evil was essentially a commercial failure still causes Ubisoft to be cautious today. According to Child of Light creative director Patrick Plourde, the publisher was hesitant to move forward the project.

Plourde told GamesIndustry:

“If the game is a missed opportunity, then it’s going to be a missed opportunity for years. Even when I pitched Child of Light, they mentioned Beyond Good & Evil. They said ‘Beyond Good & Evil was not a success, and we made that mistake once.’ And it’s like, yeah, but it’s 10 years ago… If somebody tries something and fails, there are going to be repercussions for other people. For me it would be a shame if that happens. I don’t think people are malevolent or evil about that. It’s just if it fails, they’re going to be careful greenlighting other projects like that.”

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