Rocket League dev did “custom work” to bring the game to Switch, currently ahead of schedule
Posted on 3 years ago by Brian(@NE_Brian) in Switch | 6 Comments
Switch was made to be compatible with Unreal Engine 4. Unreal Engine 3, however, is another story. The older version isn’t supported as well, which made it a bit tricky to bring Rocket League to Switch.
Psyonix head Jeremy Dunham talked with GamesBeat about porting Rocket League to Switch, which is being done with some help from Panic Button – the same team that worked on the Xbox One version. He said:
“We feel really confident about it. In the beginning, we weren’t so sure. We had to do custom work. The Switch by itself doesn’t have inherent Unreal 3 support. It only has Unreal 4. To support 3, we had to do custom work.”
Dunham also reiterated what we’ve heard previously – that Rocket League will be 720p and 60 frames per second at all times.
“The main compromise we had to make is we’re running the game in 720p rather than 1080p, even on the TV. It’s our opinion that it’s much more beneficial for the game to run fast at 60 frames per second than to look the absolute best. We’ll ship at 60 frames per second for the docked version and the undocked version.”
Dunham also had some encouraging words about the overall state of Rocket League on Switch. The team “didn’t think we would have it running this smooth, this early.”
“We’re actually ahead of where we thought we’d be. We didn’t think we would have it running this smooth, this early. For a while we were concerned about whether we’d have anything to show at E3 at all. We have a very talented team at Psyonix. Our engineers have done a lot of hard work to make sure this runs as well as it does already. We’ve already discovered things in the last few weeks that we weren’t aware of a few weeks ago. It’s already made the game perform incredibly. We’re very encouraged.”
Psyonix will continue to work with and update Rocket League rather than making sequels
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 25 Comments
Psyonix isn’t setting its sights on creating sequels to Rocket League. Rather than turning it into a franchise, the main game will continue to receive updates and released across new generations of hardware.
Jeremy Dunham from Psyonix told Engadget in a new interview:
“We’re not trying to build six Rocket Leagues. We’re not looking forward to when Rocket League 2 and 3 and 4 are coming out. Rocket League is the game we’re gonna keep updating. It’s important to us to keep that going, cross-generation, across multiple platforms without sacrificing anything.”
Rocket League is a similar position as Minecraft. Minecraft itself has been so hugely popular that a sequel hasn’t been necessary, and the game is continually updated and put out on new systems.
Nintendo talks having cross-play on Switch, “trying to be more flexible as a company”
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 30 Comments
The fact that Rocket League is in the works for Switch is big news. But last week, it was also announced that cross-play will be supported. When Rocket League launches on Switch, players will be able to battle against those on other systems like Xbox One and PC.
Nintendo of America corporate communications director Charlie Scibetta spoke about the decision to introduce cross-play on Switch as part of an interview with GamesBeat. It’s all a part of “trying to be more flexible as a company,” he explained.
Here’s the relevant portion of the interview:
Rocket League on Switch will have the same features as other versions, other news
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 9 Comments
IGN has more on the new Switch version of Rocket League. The site spoke with Psyonix vice president Jeremy Dunham and producer Bobby Garza about the game.
Psyonix is including all features from other versions on Switch. This includes Season mode, Hoops, Drop Shot, Rumble, and Snowday. Up to eight Switch units will be supported with local multiplayer, and up to four players to play splitscreen when the Switch is docked and two when undocked.
We’ve heard that the team is targeting 60 frames per second on Switch. That includes splitscreen as well, but we won’t know for sure until release. Other potential features like motion control and HD Rumble are also undecided.
Rocket League development on Switch started three months ago, Nintendo reached out to Psyonix
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
This information comes from Psyonix vice president Jeremy Dunham…
– Even if Rocket League isn’t the most graphically challenging game, it’s very dependent on the physics, which forced Psyonix to trade off marginally better resolution if it meant getting the game to run properly on the Switch version
– Mario Kart 8 Deluxe’s success Switch was a huge motivator for the Psyonix team to get it right on the Switch
“In terms of pure greenlighting for when this project started, three months ago. If you wanna talk about when we first started investigating, messing with dev kits, late last year was about when we first started looking at it.”
– Nintendo first contacted Psyonix about a potential Switch outing before the console was even officially announced
– 8-player local multiplayer
– two-player split screen on a single Switch with each player using a single Joy-Con (party style)
– Works with the Switch Pro Controller
Rocket League will cost $20 on Switch, same as other platforms
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 13 Comments
Switch owners have no need to be concerned about Rocket League’s pricing on Switch. There won’t be any markup – it’ll be $20, just like all other versions. That news comes straight from the developers.
Rocket League dev “evaluating” potential Switch version
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
Rocket League has continued to expand since its debut in 2015. However, it has yet to appear on any Nintendo platform.
With Switch, Psyonix Studios’ vice president Jeremy Dunham says that the team is “evaluating” the possibility. A decision will ultimately be made based on “the technical requirements” as well as “community demand”.
Dunham told IGN:
“Just like all the other platforms, we are evaluating it. We’re looking to see what the technical requirements are. We’re looking to see what kind of true community demand there is. We’re looking to see how it would benefit the community as a whole. So we’re still in that evaluation phase. It’s definitely too early to say that it wouldn’t happen, but it’s also definitely too early to say that it would.”
Rocket League dev excited about Switch, but unsure if the game will be on Nintendo’s console
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 28 Comments
Psyonix, the developer of Rocket League, has expressed interest in Switch. However, the team isn’t committing to the console just yet.
A note from Psyonix reads passed along by reader Matthew M reads:
“We are excited as you are regarding the release of Nintendo Switch however, we don’t have enough information at this time if it will happen. For the mean time, let’s both keep our fingers crossed that it will. For all the latest information on upcoming releases, updates, and other news, please visit the Rocket League Facebook page or follow us on Twitter!”
This actually isn’t the first time Psyonix has spoken about its interest in Switch. They did so when it was known as NX as well.
Rocket League dev would consider the game for NX
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 7 Comments
Rocket League has been a bit hit on multiple platforms since its release last year. However, it’s yet to grace any Nintendo console. Wii U is probably out of the question at this point, but NX could be a possibility.
GamingBolt spoke with Psyonix’s Jeremy Dunham about the possibility of Rocket League ending up on the new console. Dunham shared the following on that topic:
Well, the answer to that would be identical to whether or not we would support a hypothetical PS4K. It is certainly something we would consider. We consider all platforms, and whether or not they would make sense for Rocket League, whether or not they fit our timelines, whether or not we can afford to make our games on them. Every new brand new platform you work on, that is development time you take away from adding features to the existing versions of the game, for a version that the public isn’t even playing yet. So these are all considerations we have to make when we bring up new platforms.
But the answer to whether or not we would do it is identical to the hypothetical PS4K- and that is, could we do it? Should we do it? And does the community want us to do it? Those are all things we have to consider, and if the answers are positive, then we would. Now whether or not it would have cross platform multiplayer, our goal for any version of Rocket League going in is to make it cross network, no matter where you are. So really, it would be a matter of understanding our limitations, what they might or might not be in that situation. So in general we would always try to make it work- whether or not we would in this case would depend on whether or not we develop for the platform in the first place, and then whether or not it would be possible.
Thanks to the Jake for the tip.