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Stealth Inc 2

CVG is among the outlets to have put up an interview with Curve Studios following the announcement of Stealth Inc 2 for Wii U today. Design director Jonathan Biddle and managing director Jason Perkins shared more about bringing Stealth Inc 2 to the Wii U eShop, past experiences working with Nintendo (including Satoru Iwata’s involvement with Fluidity: Spin Cycle), and more.

You can find Biddle and Perkins’ comments after the break. For CVG’s full article, check out this link.

Earlier today, IGN published a new article about Stealth Inc 2 with details from Curve Studios managing director Jason Perkins and design director Jonathan Biddle. You can find information rounded up from the site’s article below.

– Game being brought to Wii U for many reasons
– Managing director Jason Perkins and design director Jonathan Biddle “love Nintendo and we want to give Iwata a hug”
– Stealth Inc incorporates many of the lessons learned while working on Fluidity for Wii and 3DS
– Nintendo asked Curve for a Nintendo version of Stealth Inc
– Curve couldn’t do it at the time since everyone was involved with bringing out an edition for Sony consoles
– Instead, Curve settled on bringing the game’s sequel to Wii U
– Designed exclusively from the ground up for Wii U
– Uses the GamePad features
– Co-op mode included

“I guess we really wanted to expand what we did the first time. One of the things with the original is because the levels are very short and built around this punishing loop, where you make a mistake and get sent back a very short time. They’re very cerebral, but also very precise. If you play too many of those levels in a row then you get burnt out very quickly. You’ll come back later as you enjoy it, but playing too quickly you get frustrated. So what we wanted to do was smooth that out a bit so you have the same gameplay but you’re able to have some downtime.” – Biddle

“What we’re doing with the sequel is still having that test chamber-based gameplay, but we’re pulling back. A clone will escape from the test into the facility at large, and then we’ll have a Metroid-structured game that sits in front of the test chambers. So you’ll explore the facility with a classic Metroidvania structure using abilities, getting to different areas and enemies in the exploration structure, but it’ll be more leisurely paced as regards the test chambers that you find and then enter in order to rescue the clones from within. There’s this dual-layer of gameplay so there’ll be intense tasks to do when you want, but also you can pull back and explore when you want to do more relaxed things. You’re not up against the clock any more so, if you can’t figure it, go off and leave it.” – Biddle

Curve Studios’ brutal action-platformer sequel coming to Wii U this year.

LONDON, UK – Released in 2012, Stealth Inc was created to answer a single question; “Why do Stealth games have to be so slow?” The original game introduced players to the trap, laser and death filled test chambers of the nefarious PTi industries, charging them with completing puzzles and platforming challenges across 80 different levels.

Since its original release, Stealth Inc and its PC counterpart, Stealth Bastard Deluxe, have been downloaded over one million times and have won multiple awards – not bad for a game that was started as a lunchtime project and originally released as a freeware puzzle game on PC.

Curve Digital have confirmed on Twitter that their title Stealth Inc 2 will be coming exclusively to Wii U later this year:

We’re happy to announce STEALTH INC 2 is coming this year for the Wii U – more information on the blog shortly!

Though the original found its way onto 8 platforms, Curve Digital explain:

“Nintendo has sold a few million Wii Us too, so the audience is there. We want to see what the market is like. We want to test it.”

An interview with the developers and  more information can be found here


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