Off-screen Disney Infinity 3.0 Toy Box Speedway footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Family Gamer TV has shared a few minutes of footage from Disney Infinity 3.0’s Toy Box Speedway. Watch it below.
Disney Infinity 3.0 Toy Box details – farming, Dispenser, path tool, proximity detector
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer went live with another article about Disney Infinity 3.0 today. The latest information covers the game’s farming, Dispenser, path tool, proximity detector elements.
A summary of details are rounded up below. Be sure to give Game Informer’s full piece a look here.
Farming
– Farming is one of the Toy Box’s biggest additions
– More content for the so-called nurturing players
– With the farming system, players can cultivate and harvest crops
– This can be done alone or with a sidekick buddy
– Sidekicks eat food
– Feeding them will allow the sidekicks to gain experience in different ways
– Sidekicks become better helpers and stronger companions in the new Toy Box Takeover dungeon-crawler game
Dispenser
– The new Dispenser addresses the problem of overwhelming players with too much content
– The Dispenser is like an oversized gunball machine
– It’s loaded with toy-filled capsules
– Stand on its button, and a capsule pops out, containing a random Toy Box item that you’ve already unlocked
– When you chuck it onto the ground, its contents are revealed
– Every new Toy Box world starts out with one of these dispensers
Path tool
– New path tool allows creators to add entirely new gameplay to their Toy Boxes, and add in elements and effects that were only previously possible through workarounds
– With the tool, players draw a path, dot by dot, in their world
– As each dot is added, the path attaches to those behind it
– When it’s finished, creators can use it as an A.I. path
– Can use the tool to create paths for A.I. drivers to navigate or create rail shooters
– The camera can swoop by on a path, adding a cinematic flair
– The camera can also be locked onto a 2D plane, allowing for actual side-scrolling platform games
– Paths can be of varying widths, and they can be used to trigger effects such as fireworks
Proximity detector
– Assign the toy to a character, and they then have several invisible concentric circles radiating from their bodies
– Each section can trigger a different response
– Ex: cross one of the outer rings, and a townsperson can tell you to back off
– Get closer into its user-defined comfort zone, and it can be configured to run away from you
– Put it on an object and have sound effects play when you get too close
Disney Infinity 3.0 – Speedway gameplay, a bit of footage from the Star Wars playsets
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Game Informer has uploaded a couple of videos showing the first gameplay from Disney Infinity 3.0. In the first video, we get a look at the Tatooine track in Speedway. The second video showcases a bit of gameplay from the different playsets.
Disney Infinity 3.0 – details about Speedway and Toy Box Takeover
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer has detailed two new Toy Box games for Disney Infinity 3.0: Speedway and Toy Box Takeover. Information about each can be found below. Be sure to check out Game Informer’s full articles in the source links!
Speedway
– Avalanche wanted to improve driving
– Speedway: racing-focused Toy Box game
– Like Mario Kart, but with Disney Infinity’s deep roster of characters, vehicles, and tracks
– Sumo Digital working on racing aspects
– Sumo Digital’s involvement began when Disney Interactive John Vignocchi ran into Sumo’s Sean Millard at GDC and professed his appreciation for Sonic & Sega All-Stars racing
– Sumo tweaked the driving controls to tighten them up and make them feel more consistent with a quality kart racer
– The team is “aiming for it be as much fun and as pick-up-and-play as Mario Kart”
– Tweaks/changes are implemented throughout Disney Infinity 3.0, not just Speedway
– Race in Frozen, Wreck-it Ralph, and a few Star Wars track
– One track is set inside of the Monsters, Inc. door factory
– Millard had to be convinced of its inclusion, as he wasn’t sure how well it could work
– The track has thousands of hanging doors from the original film framing the racing action and creating plenty of rails the cars can jump on and slide along
– Speedway Toy Box will be sold as a separate, stand-alone game on a disc sometime after the release of Disney Infinity 3.0
– Will need the initial 3.0 starter set to play
Toy Box Takeover
– Previously called Villain Takeover
– Takes inspiration from top-down dungeon crawlers like Diablo
– Trying to learn from the mistakes with Disney Infinity 2.0’s Escape from the Kyln Toy Box game
– Take on more enemies
– Battle continuously without interruption
– In Toy Box Takeover, The Incredibles’ Syndrome gets his hands on an Infinity Wand, the tool players use to create their own worlds
– Syndrome starts pulling together worlds and iconic villains that span Infinity’s myriad franchises, including Star Wars, Pixar, and modern and classic Disney
– New enemy variants specifically for Takeover
– Need to stay clear of The Void
– The Void: an unstoppable, slow-moving force that creeps up behind you, destroying everything in its path – including enemies
– Sidekicks can help you
– Sidekicks have been dramatically overhauled from the previous games
– They help you fight or act as support
– Upgrade sidekick stats and equipment in and outside of Takeover