Off-screen Disney Infinity 3.0 Toy Box Speedway footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Family Gamer TV has shared a few minutes of footage from Disney Infinity 3.0’s Toy Box Speedway. Watch it below.
Disney Infinity 3.0 Toy Box details – farming, Dispenser, path tool, proximity detector
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer went live with another article about Disney Infinity 3.0 today. The latest information covers the game’s farming, Dispenser, path tool, proximity detector elements.
A summary of details are rounded up below. Be sure to give Game Informer’s full piece a look here.
Farming
– Farming is one of the Toy Box’s biggest additions
– More content for the so-called nurturing players
– With the farming system, players can cultivate and harvest crops
– This can be done alone or with a sidekick buddy
– Sidekicks eat food
– Feeding them will allow the sidekicks to gain experience in different ways
– Sidekicks become better helpers and stronger companions in the new Toy Box Takeover dungeon-crawler game
Dispenser
– The new Dispenser addresses the problem of overwhelming players with too much content
– The Dispenser is like an oversized gunball machine
– It’s loaded with toy-filled capsules
– Stand on its button, and a capsule pops out, containing a random Toy Box item that you’ve already unlocked
– When you chuck it onto the ground, its contents are revealed
– Every new Toy Box world starts out with one of these dispensers
Path tool
– New path tool allows creators to add entirely new gameplay to their Toy Boxes, and add in elements and effects that were only previously possible through workarounds
– With the tool, players draw a path, dot by dot, in their world
– As each dot is added, the path attaches to those behind it
– When it’s finished, creators can use it as an A.I. path
– Can use the tool to create paths for A.I. drivers to navigate or create rail shooters
– The camera can swoop by on a path, adding a cinematic flair
– The camera can also be locked onto a 2D plane, allowing for actual side-scrolling platform games
– Paths can be of varying widths, and they can be used to trigger effects such as fireworks
Proximity detector
– Assign the toy to a character, and they then have several invisible concentric circles radiating from their bodies
– Each section can trigger a different response
– Ex: cross one of the outer rings, and a townsperson can tell you to back off
– Get closer into its user-defined comfort zone, and it can be configured to run away from you
– Put it on an object and have sound effects play when you get too close
Disney Infinity 3.0 – Speedway gameplay, a bit of footage from the Star Wars playsets
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Game Informer has uploaded a couple of videos showing the first gameplay from Disney Infinity 3.0. In the first video, we get a look at the Tatooine track in Speedway. The second video showcases a bit of gameplay from the different playsets.
Disney Infinity 3.0 – details about Speedway and Toy Box Takeover
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer has detailed two new Toy Box games for Disney Infinity 3.0: Speedway and Toy Box Takeover. Information about each can be found below. Be sure to check out Game Informer’s full articles in the source links!
Speedway
– Avalanche wanted to improve driving
– Speedway: racing-focused Toy Box game
– Like Mario Kart, but with Disney Infinity’s deep roster of characters, vehicles, and tracks
– Sumo Digital working on racing aspects
– Sumo Digital’s involvement began when Disney Interactive John Vignocchi ran into Sumo’s Sean Millard at GDC and professed his appreciation for Sonic & Sega All-Stars racing
– Sumo tweaked the driving controls to tighten them up and make them feel more consistent with a quality kart racer
– The team is “aiming for it be as much fun and as pick-up-and-play as Mario Kart”
– Tweaks/changes are implemented throughout Disney Infinity 3.0, not just Speedway
– Race in Frozen, Wreck-it Ralph, and a few Star Wars track
– One track is set inside of the Monsters, Inc. door factory
– Millard had to be convinced of its inclusion, as he wasn’t sure how well it could work
– The track has thousands of hanging doors from the original film framing the racing action and creating plenty of rails the cars can jump on and slide along
– Speedway Toy Box will be sold as a separate, stand-alone game on a disc sometime after the release of Disney Infinity 3.0
– Will need the initial 3.0 starter set to play
Toy Box Takeover
– Previously called Villain Takeover
– Takes inspiration from top-down dungeon crawlers like Diablo
– Trying to learn from the mistakes with Disney Infinity 2.0’s Escape from the Kyln Toy Box game
– Take on more enemies
– Battle continuously without interruption
– In Toy Box Takeover, The Incredibles’ Syndrome gets his hands on an Infinity Wand, the tool players use to create their own worlds
– Syndrome starts pulling together worlds and iconic villains that span Infinity’s myriad franchises, including Star Wars, Pixar, and modern and classic Disney
– New enemy variants specifically for Takeover
– Need to stay clear of The Void
– The Void: an unstoppable, slow-moving force that creeps up behind you, destroying everything in its path – including enemies
– Sidekicks can help you
– Sidekicks have been dramatically overhauled from the previous games
– They help you fight or act as support
– Upgrade sidekick stats and equipment in and outside of Takeover
Sonic & SEGA All-Stars Racing original concepts and 3D artwork
Posted on 9 years ago by Brian(@NE_Brian) in DS, Images, Wii | 1 Comment
Sumo Digital has uploaded a bunch of photos from Sonic & SEGA All-Stars Racing, showing original concepts and 3D artwork. You can find the full set above.
Driver 5 was once planned for various platforms including Wii
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Ubisoft and Sumo Digital were once planning Driver 5 for several platforms, including Wii. Unseen64 shares some insight into the cancelled project with a new article published today.
Driver 5 never moved past pre-production, according to the site. The original goal was to have it out by early 2011.
Ubisoft’s partnership with Sumo Digital fell through for unspecified reasons. Eventually, the project was given to the internal team Ubisoft Reflections, who made Driver: San Francisco.
More: Driver 5, Sumo Digital, Ubisoft
Sonic & All-Stars Racing producer on wanting to represent Space Harrier, OutRun, and After Burner
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 7 Comments
4Gamer recently caught up with Sonic & All-Stars Racing Transformed producer Steve Lycett with the game having been released in Japan last month. We already heard that Lycett had hoped to include Ristar as a playable character, but as it turns out, this wasn’t the only franchise he hoped the game would represent.
Lycett stated:
From three big SEGA classics, I think, “Space Harrier”, “OutRun”, and “After Burner”. Because these three are so popular around the world, I was thinking I wanted to find a way for them to work somehow. For “After Burner”, since there is no emerging main character, both it an “OutRun” both got full courses. But unfortunately, “Space Harrier” only got a song in the soundtrack on one of the stages. Even though it wasn’t convenient to include the hero of “Space Harrier”, we just couldn’t abandon the recording.
Lycett continued by elaborating on his interest in featuring Space Harrier one day:
Well, the truth is, I wanted to include the running character riding the dragon. But I won’t give up! If I ever get the opportunity, I absolutely want to see this happen.