Another couple of The Legend of Legacy videos
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
More: FuRyu, Japan, The Legend of Legacy
Soundtrack CD is a pre-order bonus for The Legend of Legacy
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
FuRyu has revealed a special pre-order bonus for The Legend of Legacy. Those who reserve the game in Japan can receive a soundtrack CD. For a look at the CD, check out the image above.
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The Legend of Legacy livestream on Niconico
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in 3DS, News | 0 comments
A livestream for the upcoming RPG, Legend of Legacy will be broadcast later today on NicoNico.
The stream will require a premium account to view and will be part of the Denki Getcha show.
The livestream will be begin at 9:45 (JST)
Check out the list of additional timezones below:
Europe: 1.45PM
UK: 12.45PM
NA (East): 7.45AM
NA (West): 4.45AM
More: Nico Nico, The Legend of Legacy
The Legend of Legacy screenshots and details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Thanks to a new online preview from Famitsu, we have another round of screenshots and details for The Legend of Legacy. Today’s content, which is focused on battles, can be found below.
– 7 playable characters and 7 weapon types
– Sword, great sword, axe, spear, staff, bow and arrow, shield
– Because each character lacks specific weapon characteristics, you can equip any weapon to any of the seven characters
– Equip weapons in the menu screen
– Each weapon makes use of a “Battle Technique” for its basic attack
– Techniques range from simultaneously striking several opponents, to striking a single opponent several times, to preventing an enemy attack and responding with a counterattack, etc
– Developer FuRyu says there will be a great variety of these techniques
– Battles have a concept of “Position”
– This represents the role of each character
– Through the game’s “Roll Shuffle” system, players are recommended to create several formations beforehand so they can easily switch up their roles when the battle situation calls for it
More: details roundup, Famitsu, FuRyu, Japan, The Legend of Legacy
The Legend of Legacy screenshots show off monsters
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
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The Legend of Legacy trailer #2
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 2 Comments
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The Legend of Legacy boxart
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images | 5 Comments
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A bit of The Legend of Legacy footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 2 Comments
More: FuRyu, Japan, The Legend of Legacy
The Legend of Legacy combat system details
Posted on 10 years ago by Brian(@NE_Brian) in News | 1 Comment
A new report from Famitsu provides concrete details about the combat system in The Legend of Legacy. We’ve rounded up some details from Gematsu’s translation below.
– Enemies appear on dungeon maps
– Roam them and bumping into them triggers turn-based combat encounters
– The game uses spirits and magic to set itself apart from other RPGs
– Form contracts with spirits during battle to use elemental techniques known as “Spirit Arts”
– With their continued usage, strengthens spirits of the same element, as well as the corresponding Spirit Arts
– 4 element types: water (blue), wind (green), fire (red), and dark (purple)
– The balance of power between these four elements, which is displayed on the lower screen, changes over the course of battle as Spirit Arts are used
– Enemies can use Spirit Arts as well
– Therefore careful consideration of what elements are in play must be made in order to remain on top
– Good manipulation of the system is said to also make it possible for players to take out enemies that would otherwise be way out of their league, making elemental manipulation a major priority during fights
– “Implore”: form a contract with a water spirit
– After a special cutscene plays, water element Spirit Arts are unlocked for use in the fight
– The Spirit Arts that are unlocked through this process depend on the type of Spirit Vessel currently equipped
– Ex: the contract allows the water element Spirit Art “Splash Wall” to be used, which, in accordance with the name, erects a wall of water in front of the party, automatically protecting the party from enemy attacks, enabling everyone to focus purely on offense for the duration of it