Nintendo shows its “trick” for Zelda: A Link Between Worlds’ top-down view
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 7 Comments
Somewhat surprisingly, The Legend of Zelda: A Link Between Worlds doesn’t incorporate a direct top-down view.
The development team implemented a “trick” so that the perspective would come off well. As a result, elements like the Link character model and rupees are actually set at an angle, which allows players to see character faces and bodies when looking above.
As revealed in the latest Iwata Asks:
Iwata Asks: Zelda: A Link Between Worlds now live
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo has put up its full-length Iwata Asks discussion for The Legend of Zelda: A Link Between Worlds. Nintendo president Satoru Iwata, Zelda producer Eiji Aonuma, and members of the development team sat down for a chat about the game’s development. You can find the full talk here.
More Zelda: A Link Between Worlds boss battle footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Zelda: A Link Between Worlds – Octoball Derby footage
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Zelda: A Link Between Worlds – milk bar musicians’ song
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 2 Comments
Monolith Soft worked on Zelda: A Link Between Worlds
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Nintendo’s own internal studio wasn’t the only team working on The Legend of Zelda: A Link Between Worlds. Xenoblade developer Monolith Soft was involved with the project, too. Before A Link Between Worlds, Monolith contributed to another Zelda title: Skyward Sword.