Tomoya Asano talks Bravely Default SP Drinks, wants new entry at least once a year, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Dengeki recently had the opportunity to interview Tomoya Asano, producer of Bravely Default and Bravely Second. The Japanese outlet asked about SP Drinks, Bravely Second’s development status, and more. Asano also revealed at one point that he hopes “to release a game for the Bravely series at least once a year.”
You can find Asano’s comments below. All translations come courtesy of Siliconera.
More: Bravely Default, Bravely Second, interview, Tomoya Asano, top
Tomoya Asano and Akihiko Yoshida talk Bravely Second
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Famitsu’s full Bravely Second interview with producer Tomoya Asano and character designer Akihiko Yoshida is now available in English. You can find some experts below and the full translation here.
More: Akihiko Yoshida, Bravely Second, Famitsu, Japan, Square Enix, Tomoya Asano, top
More Bravely Default: For the Sequel details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Famitsu posted a new Bravely Default: For the Sequel article yesterday with new details about the game. The publication also had a few words with producer Tomoya Asano. You can find a roundup of information below.
– Lucifer, Mammon, Beelzebub are in from Final Fantasy: The 4 Heroes of Light as special bosses
– Fight each of the bosses through Wi-Fi connectivity
– The bosses appear as an invasion of Norende Village
– This is the town you’ll be working on restoring through StreetPass
– Can also acquire the monsters by StreetPassing with other players who already have them
– Producer Tomoya Asano says the idea behind the tweaked difficulty and encounter rate adjustments was to have a game that can be enjoyed while relaxing
– There are some players who feel that the game offers so many jobs and abilities, but not enough challenges
– Therefore, the dev. team wanted to meet that demand
On whether the “Adventurers” enemies will be even more powerful in For the Sequel
“Since they’re monsters you’ll be getting as content from outside the game, we’re currently thinking about how strong they should be. We’re thinking about having their strength match the current progress of the player. In the end, we plan on having monsters who are even stronger than the ‘Adventurers’.”
On the inclusion of the 4 Heroes of Light bosses
“There are many parts of the artwork that are similar, so I thought it’d be a great match. However, there won’t be any related settings between the two worlds… at least for now.”
On whether we’ll be seeing other powerful monsters similar to the ones announced
“Hmm yes, we’re currently thinking of a schedule to add more [bosses] even after the release of the game, so players will be able to continue enjoying the game afterwards. Please look forward to it!”